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Can I Run Monster Hunter Stories 2: Wings of Ruin on Intel Arc A750?

Check if this GPU meets the system requirements for Monster Hunter Stories 2: Wings of Ruin. Get FPS estimates and optimization tips.

Monster Hunter Stories 2: Wings of Ruin

Can Intel Arc A750 run Monster Hunter Stories 2: Wings of Ruin? This report projects 1080p Medium FPS from the GPU score, then compares Intel Arc A750 with the publisher minimum (NVIDIA®GeForce® GTX 960 / 2GB VRAM or AMD Radeon RX 560 / 2GB VRAM) and recommended (NVIDIA®GeForce® GTX 960 / 2GB VRAM or AMD Radeon RX 560 / 2GB VRAM) graphics.

At 1080p Medium we estimate about 67 FPS average and 49 FPS 1% lows. Intel Arc A750 matches the publisher recommended GPU (NVIDIA®GeForce® GTX 960 / 2GB VRAM or AMD Radeon RX 560 / 2GB VRAM). This is a GPU-led projection with a typical mid-range CPU and 16 GB of RAM, not a live capture from your PC.

Intel Arc A750

Estimated average FPS · 1080p Medium

67

FPS

This GPU should run the game well at 1080p Medium.

Average FPS67
1% low FPS49

Avg FPS

67

1% Low

49

GPU load

91%

Stutter risk

Low

Intel Arc A750 · 16 GB · 1080p · Medium · Monster Hunter Stories 2: Wings of Ruin

FPS by resolution (Medium)

720p 98 FPS (1% low 71)
1080p focus 67 FPS (1% low 49)
1440p 39 FPS (1% low 28)
4K 24 FPS (1% low 18)

All settings presets 1080p

Preset Avg FPS 1% low GPU % Stutter
Low 98 71 91% Low
Medium 67 49 91% Low
High 46 33 99% Low
Ultra 32 23 99% Low

GPU vs publisher requirements

Intel Arc A750 matches the publisher recommended GPU, so Medium to High at 1080p is a realistic target.

Minimum GPU

NVIDIA®GeForce® GTX 960 / 2GB VRAM or AMD Radeon RX 560 / 2GB VRAM

Recommended GPU

NVIDIA®GeForce® GTX 960 / 2GB VRAM or AMD Radeon RX 560 / 2GB VRAM

Min OS: WINDOWS® 10 (64-BIT Required)

Min CPU: Intel® Core™ i5-3470 3.20 GHz or AMD FX-6300™ or better

Min RAM: 4 GB RAM

Min storage: 28 GB available space

Bottleneck & smoothness

Balanced · None

CPU and GPU are well matched for this workload. Neither is a clear limiting factor.

GPU load91%
CPU load (typical mid-range)79%

Playability

Good

Smoothness

PLAYABLE

Avg frame time

14.84 ms

Suggested target

60 FPS

What to expect

Monster Hunter Stories 2: Wings of Ruin on Intel Arc A750 should feel smooth at 1080p Medium, with 1% lows near 49 FPS. 1440p Medium is around 39 FPS, and 4K Medium around 24 FPS.

We score Intel Arc A750 (60) against this title’s demand, then estimate average FPS, 1% lows, GPU load, and stutter risk. Real FPS still moves with drivers, patches, and scene complexity — treat this as a planning report, not a lab benchmark.

Settings optimizer

Aim for ~60 FPS: High at 1080p is a strong balance.

Resolution 1080p
Anti Aliasing TAA
Texture Quality High
Shadow Quality Medium
Effects Medium
Motion Blur Off
View Distance High

Upgrade path

Intel Arc A750 is a workable GPU for Monster Hunter Stories 2: Wings of Ruin at 1080p. Spend upgrades on VRAM or a newer generation only if you want 1440p/4K or Ultra presets.

Personal PC check

This page is game plus GPU only. Add your CPU and RAM on the full check for a private, noindex result.

FAQ

Can I run Monster Hunter Stories 2: Wings of Ruin on Intel Arc A750?

This GPU should run the game well at 1080p Medium. Intel Arc A750 matches the publisher recommended GPU (NVIDIA®GeForce® GTX 960 / 2GB VRAM or AMD Radeon RX 560 / 2GB VRAM). This public estimate is game plus GPU only. A weaker CPU or 8 GB of RAM can drop FPS further.

What settings should I use on Intel Arc A750?

Aim for ~60 FPS: High at 1080p is a strong balance.

Will Intel Arc A750 hit 60 FPS in Monster Hunter Stories 2: Wings of Ruin?

Yes at 1080p Medium in this model (~67 FPS). Watch 1% lows (49) if you want competitive smoothness.

Does this page include my CPU and RAM?

No. This URL is game plus GPU so it can be indexed. For a personal CPU/RAM result use the full PC check — that page stays noindex.

How accurate is this Monster Hunter Stories 2: Wings of Ruin GPU estimate?

We score Intel Arc A750 (60) against this title’s demand, then estimate average FPS, 1% lows, GPU load, and stutter risk. Real FPS still moves with drivers, patches, and scene complexity — treat this as a planning report, not a lab benchmark.