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Can I Run Monster Hunter Stories 2: Wings of Ruin on INTEL Arc B570?

Check if this GPU meets the system requirements for Monster Hunter Stories 2: Wings of Ruin. Get FPS estimates and optimization tips.

Monster Hunter Stories 2: Wings of Ruin

Can INTEL Arc B570 run Monster Hunter Stories 2: Wings of Ruin? This report projects 1080p Medium FPS from the GPU score, then compares INTEL Arc B570 with the publisher minimum (NVIDIA®GeForce® GTX 960 / 2GB VRAM or AMD Radeon RX 560 / 2GB VRAM) and recommended (NVIDIA®GeForce® GTX 960 / 2GB VRAM or AMD Radeon RX 560 / 2GB VRAM) graphics.

At 1080p Medium we estimate about 72 FPS average and 50 FPS 1% lows. INTEL Arc B570 matches the publisher recommended GPU (NVIDIA®GeForce® GTX 960 / 2GB VRAM or AMD Radeon RX 560 / 2GB VRAM). This is a GPU-led projection with a typical mid-range CPU and 16 GB of RAM, not a live capture from your PC.

INTEL Arc B570

Estimated average FPS · 1080p Medium

72

FPS

This GPU should run the game well at 1080p Medium.

Average FPS72
1% low FPS51

Avg FPS

72

1% Low

51

GPU load

92%

Stutter risk

Low

Arc B570 · 16 GB · 1080p · Medium · Monster Hunter Stories 2: Wings of Ruin

FPS by resolution (Medium)

720p 104 FPS (1% low 73)
1080p focus 72 FPS (1% low 51)
1440p 42 FPS (1% low 29)
4K 26 FPS (1% low 18)

All settings presets 1080p

Preset Avg FPS 1% low GPU % Stutter
Low 104 73 92% Low
Medium 72 51 92% Low
High 49 34 99% Low
Ultra 34 24 99% Low

GPU vs publisher requirements

INTEL Arc B570 matches the publisher recommended GPU, so Medium to High at 1080p is a realistic target.

Minimum GPU

NVIDIA®GeForce® GTX 960 / 2GB VRAM or AMD Radeon RX 560 / 2GB VRAM

Recommended GPU

NVIDIA®GeForce® GTX 960 / 2GB VRAM or AMD Radeon RX 560 / 2GB VRAM

Min OS: WINDOWS® 10 (64-BIT Required)

Min CPU: Intel® Core™ i5-3470 3.20 GHz or AMD FX-6300™ or better

Min RAM: 4 GB RAM

Min storage: 28 GB available space

Bottleneck & smoothness

Balanced · None

CPU and GPU are well matched for this workload. Neither is a clear limiting factor.

GPU load92%
CPU load (typical mid-range)78%

Playability

Good

Smoothness

PLAYABLE

Avg frame time

13.99 ms

Suggested target

60 FPS

What to expect

Monster Hunter Stories 2: Wings of Ruin on INTEL Arc B570 should feel smooth at 1080p Medium, with 1% lows near 50 FPS. 1440p Medium is around 42 FPS, and 4K Medium around 26 FPS.

We score INTEL Arc B570 (65) against this title’s demand, then estimate average FPS, 1% lows, GPU load, and stutter risk. Real FPS still moves with drivers, patches, and scene complexity — treat this as a planning report, not a lab benchmark.

Settings optimizer

Aim for ~60 FPS: High at 1080p is a strong balance.

Resolution 1080p
Anti Aliasing TAA
Texture Quality High
Shadow Quality Medium
Effects Medium
Motion Blur Off
View Distance High

Upgrade path

INTEL Arc B570 is a workable GPU for Monster Hunter Stories 2: Wings of Ruin at 1080p. Spend upgrades on VRAM or a newer generation only if you want 1440p/4K or Ultra presets.

Personal PC check

This page is game plus GPU only. Add your CPU and RAM on the full check for a private, noindex result.

FAQ

Can I run Monster Hunter Stories 2: Wings of Ruin on INTEL Arc B570?

This GPU should run the game well at 1080p Medium. INTEL Arc B570 matches the publisher recommended GPU (NVIDIA®GeForce® GTX 960 / 2GB VRAM or AMD Radeon RX 560 / 2GB VRAM). This public estimate is game plus GPU only. A weaker CPU or 8 GB of RAM can drop FPS further.

What settings should I use on INTEL Arc B570?

Aim for ~60 FPS: High at 1080p is a strong balance.

Will INTEL Arc B570 hit 60 FPS in Monster Hunter Stories 2: Wings of Ruin?

Yes at 1080p Medium in this model (~72 FPS). Watch 1% lows (50) if you want competitive smoothness.

Does this page include my CPU and RAM?

No. This URL is game plus GPU so it can be indexed. For a personal CPU/RAM result use the full PC check — that page stays noindex.

How accurate is this Monster Hunter Stories 2: Wings of Ruin GPU estimate?

We score INTEL Arc B570 (65) against this title’s demand, then estimate average FPS, 1% lows, GPU load, and stutter risk. Real FPS still moves with drivers, patches, and scene complexity — treat this as a planning report, not a lab benchmark.