Voiceless
Nikoballz, PnDAA
An interactive FMV slasher. Emma's sister is gone. The only lead: a serial killer locked in a psychiatric ward. Enter. Find answers. Get out alive.
System Requirements
Minimum Requirements
Recommended Requirements
About This Game
A French POV slasher where you play as Emma, shot as a fake single take. The action keeps going, even while you choose.
Voiceless is a live-action interactive game, with real actors on real sets. You don’t watch Emma survive: you see through her eyes, you hear what she hears, and you make the calls. No pause, no frozen frame: choices appear mid-action, and when danger strikes, the game won’t give you time to think.
Her sister is gone...
Charlotte, Emma’s sister, has disappeared. The only man who knows where she is: a serial killer locked away in a psychiatric hospital, known as the Ventriloquist.
With Léo, Charlotte’s boyfriend, you sneak into the hospital to drag the truth out of him. But in this hospital, nothing goes as planned.

A story in pieces...
Voiceless is a short game: a single run lasts 10 to 40 minutes, and it takes about 90 minutes to explore everything. But we wanted every minute to count, so we packed in as many narrative arcs as we could.
One playthrough will only give you a fragment of the truth. Every branch hides a piece of the story, and only by putting them together will you understand what happened to Charlotte.
To see the full picture, you’ll have to come back, take another path, make another choice. Steam achievements are your map: each one matches an ending, a path or a revelation. Unlock them all, and you’ll have pieced together the whole story.

Observe. Guide. Choose.
Watch your surroundings and decide in real time, without the action ever stopping
Build or break Léo’s trust with every choice
Face the Ventriloquist and decide how far you’re willing to go to learn the truth...
And this is only the beginning...

Made with heart
Honestly, Voiceless should never have happened. It’s a self-produced game, and we were incredibly lucky to make it to the finish line. We funded most of it out of our own pockets, with the support of our crowdfunding backers on Ulule, to pay for locations and equipment. The project was carried by a team of passionate people who believed in it from day one.
And this is only the beginning: we want to make a sequel, then a whole series of games in the same spirit, using everything we learned making Voiceless.
We hope you enjoy playing Voiceless as much as we enjoyed making it. If you have any ideas, suggestions or advice, don’t hesitate to share them: we’re here to learn from your feedback. Thank you.
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