Seven Rounds
VoyagerLab
Parry to reload. A neon top-down roguelite where every bullet is earned — deflect attacks to refill your revolver, chain perfect parries for slow-motion charged shots, and survive an endless swarm of geometric foes. No parry, no bullets.
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About This Game
SEVEN ROUNDS
A revolver holds six rounds. The seventh is the one you earn.
Seven Rounds is a fast-paced neon roguelite built around a single tension: your ammo runs out, and the only way to reload mid-fight is to parry. Deflect an incoming attack and your chambers refill. Time it perfectly, and you're rewarded with a charged shot that tears through the swarm.
PARRY TO SURVIVE Every enemy telegraphs its strike. Block it to stay alive — or nail the perfect window for a slow-motion payoff and bonus rounds. Aggression and defense are the same motion.
BUILD YOUR RUN Level up by killing. Choose from dozens of upgrades — widen your parry window, overclock your rounds, spread your shots — and shape a different revolver every run.
ENDLESS NEON Geometric enemies, bullet-hell bosses, and a relentless difficulty curve rendered in pure vector neon with a CRT glow. Push for 500 kills. Then push further.
FEATURES
Parry-driven ammo economy — no parry, no bullets
Perfect-parry slow motion and charged rounds
Dozens of roguelite upgrades for endless build variety
Hand-tuned difficulty curve from first kill to boss swarm
Minimalist neon-vector art with CRT aesthetics
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