Salvation Hours
Wolf Wire Studios
Salvation Hours is Single player - First Person Shooter, based on the true story of Benghazi 2012 Attack on American Consulate. Play as one of the GRS Operatives in this slow paced and tactical shooter, developed by one-man development studio 'Wolf Wire Studios'.
System Requirements
Minimum Requirements
Recommended Requirements
About This Game
Salvation Hours is a Single Player - Tactical - First Person Shooter developed by Wolf Wire Studios, a one man game studio.
This game is based on the 2012 Benghazi Incident that involved the American Consulate, the CIA Base called the "Annex" and the GRS Operators posted there. It's an adaptation of all those true events with minor modifications done to preserve anonymity but also to keep the story as close to the real events, as it can be.
You step into the shoes of one of the GRS Operators, Jack Sanders, who was deployed to Benghazi GRS in early September of 2012. This incident happened at the 11th Anniversary of the infamous 9/11 Incident. Find out what really happened, through Jack's perspective of this event.
Features
- Play as one of the GRS Operative in a real narrative
- Immerse yourself in the action with 2 difficulty modes catered to beginners and veterans alike
- Realistic Ammo management on Hard Mode with tougher Enemies
- Utilizes Unreal Engine 5.3 - with Lumen Global Illumination and Nanite
- Defend the Annex and the Consulate using limited tools and just 2 weapons for immersive experience
- Lean through the corners as you take a peek on your enemies
- Enjoy a cleaner UI during Combat as you battle the attackers
- Be mindful of your health and ammo in this experience as COMBAT IS DIFFICULT
Note : The game's combat may be difficult for some people. I recommend checking out the 'Training Zone' to get a feel for recoil and weapon attachments and your controls.
There might be small bugs here and there, I'd request you to notify me about them in the official Discord server. I have made sure to optimize this game at my best level but given it's UE5.3 so it may struggle on the CPU side.
The pace of this story may seem slower but remember, it's an adaption of real events and that's how they unfolded.
"Salvation Hours is a result of my hard-work of over 2 years, to establish myself as a Game Developer. I hope you all enjoy this experience that I put together with all the dedication I had." - Paradoxical95 (Founder - Wolf Wire Studios)
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