Pixel Rain

Pixel Rain

HuddyGames

1.0

A chill falling-sand pixel physics sandbox. Paint with hundreds of interactive materials — water, lava, acid, crystals, plants and more — discover recipes, build your own elements in the Workshop, and watch it all react in real time. No goals. No pressure. Just pixels.

Release Date: 12 Jun, 2026 Can I Run This Game?

System Requirements

Minimum Requirements

OS: Windows 10 64-bit
Processor: Intel Core i5-4460 / AMD Ryzen 3 1200 or equivalent
Memory: 4 GB RAM
Graphics: Any GPU with DirectX 11 support; integrated graphics OK
Storage: 300 MB available space

Recommended Requirements

OS: Windows 11 64-bit
Processor: Intel Core i7-8700 / AMD Ryzen 5 3600 or equivalent
Memory: 8 GB RAM
Graphics: Dedicated GPU with 2 GB VRAM (NVIDIA GTX 1050 / AMD RX 560 or better)
Storage: 500 MB available space

About This Game

Paint pixels. Watch chaos unfold.

Pixel Rain is a relaxing falling-sand physics sandbox where every cell on a giant grid obeys its own rules. Pour water, drop sand, ignite lava, grow crystals — then sit back and watch it all interact.

There's no campaign, no fail state, no pressure. Just you, a canvas full of physics-driven pixels, and a lot of satisfying emergent behaviour.

Hundreds of Materials to Paint With

  • Sand — piles and settles naturally

  • Water — flows, pools, and reacts with almost everything

  • Lava — turns water into steam, melts ice, ignites everything nearby

  • Acid — slowly corrodes stone, metal, and crystal

  • Oil — floats on water, highly flammable

  • Crystal — grows from water and ice into spreading formations

  • Plant — feeds on water and spreads organically

  • Plasma — decays into sparks over time

  • Void — silently erases everything it touches

  • Magnet — pulls nearby metal cells toward it

  • Plus: Paint, Slime, Foam, Snow, Ice, Smoke, Spark, Stone, Metal

  • …and 400+ more — from concrete, salt and sawdust to charged crystal, living wood and brimstone. Combine any two materials and you might discover a brand-new one.

Features

  • 60 FPS physics simulation on a dynamic grid up to ~620×480 cells

  • 400+ paintable materials and brush presets with scatter, sparkle, and jitter tuning

  • 6 customizable quick-slot brushes

  • Adjustable gravity, flow speed, brush size, and zoom

  • 3 procedurally synthesized music modes: Rain, Magma, and Aurora

  • Procedural sound effects keyed to each material — no audio files, all generated in real time

  • One-button MP4 clip export (R to record, R to save)

  • Showcase cinematic mode (T) — the camera finds the most active region of your canvas and records it automatically

  • Save and load your canvas, synced across devices with Steam Cloud

  • 100+ Steam achievements with progress bars and in-game toasts

  • 50+ discoverable recipes — combine two materials to alchemize a third

  • Steam Workshop — design your own materials, brushes and animations with built-in editors (plus a DevMode code editor), then share them and subscribe to community creations

  • Built-in tutorial to get you started

  • Custom color palette and lobby theming

Early Access

Pixel Rain is in Early Access. The core simulation is fully playable and stable. Expect new materials, brush tools, and quality-of-life improvements as development continues. Feedback welcome.

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