Mushroom Simulator

Mushroom Simulator

karina refael

1.0

A short, cozy mushroom experience in five small maps. Relax by a forest lake, change the weather around a spotted mushroom, hunt for a hidden mushroom, stay for a cosmic beat drop, then explore a misty jungle in third person. Deeply spiritual? Probably not. Mushrooms? Absolutely.

System Requirements

Minimum Requirements

OS: Windows 10 64-bit
Processor: Intel Core i5-8400 / AMD Ryzen 5 2600
Memory: 8 GB RAM
Graphics: NVIDIA GTX 1060 / AMD RX 580
Storage: 10 GB available space

Recommended Requirements

OS: Windows 10 64-bit
Processor: Intel Core i5-8400 / AMD Ryzen 5 2600
Memory: 8 GB RAM
Graphics: NVIDIA GTX 1060 / AMD RX 580
Storage: 10 GB available space

About This Game

Mushroom Simulator is a short, cozy atmospheric experience built around five small mushroom-themed maps.

Each map is its own little moment rather than one continuous open world. Maps 1, 2 and 4 are fixed-camera scenes built around atmosphere, music and one simple interaction; Maps 3 and 5 let you walk around in third person. Finishing a map unlocks the next one, and a message tells you when it has.

MAP 1 — RELAX

A fixed-camera scene by a quiet forest lake. There is nothing to press — just sit back while a 90-second countdown runs and day slowly turns to night. When the timer ends, Map 2 unlocks.

MAP 2 — WEATHER

Circle a big spotted mushroom and switch the sky between sunny, rain and storm. Picking your first weather unlocks Map 3.

MAP 3 — FIND THE MUSHROOM

Take control in third person and search the forest for a hidden mushroom. If you get lost, a purple arrow hint shows you the way.

MAP 4 — INTO SPACE

A fixed-camera music scene with a floating mushroom and drifting cows. Stay about a minute for the beat drop to unlock the final map.

MAP 5 — THE BIG MUSHROOM

Explore a misty jungle in third person around a giant mushroom. Super-jump with F and switch between day and night with the 2 and 3 keys.

Mushroom Simulator is intentionally simple and relaxing. There are no enemies, complicated combat systems, or high-pressure objectives — just mushrooms, atmospheric environments, small interactions, music, and a little weirdness.

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