Dust Front RTS Demo

Dust Front RTS Demo

rtsDimon

1.0

Dust Front is a classic RTS with 4X/grand strategy elements. In this demo, you will try out the RTS side: lead a triumphant siege of an industrial city. Command strike groups and crush one of two enemy factions.

Release Date: 15 Jun, 2026 Can I Run This Game?

System Requirements

Minimum Requirements

OS: OS *: 64-bit Windows 10 / 8.1 64-bit
Processor: intel i3-3250 or equivalent
Memory: 4 GB RAM
Graphics: GeForce GTX 1050 or equivalent
Storage: 2 GB available space

Recommended Requirements

OS: OS *: 64-bit Windows 10 / 8.1 64-bit
Processor: intel i3-3250 or equivalent
Memory: 4 GB RAM
Graphics: GeForce GTX 1050 or equivalent
Storage: 2 GB available space

About This Game

Dust Front is a classic RTS with elements of 4X / grand strategy. The action takes place on a planet devastated by many wars and upheavals, where under a thick layer of soot and concrete buried remnants of humanity's former might.

And while most of the game revolves around conquering the global map, I still decided that you can try out the RTS battles earlier.

The RTS part of the game consists of army battles, resource gathering, unit production, and base building.

  • Siege of an industrial city - one of several types of battles focused on macro. The enemy has fortified military bases. You will need to establish your positions and clear the area.

  • Two opponents to choose from:

    • Bandit Faction - the starting faction that exists in the gray zones of the global map, primarily focused on light and fast units.

    • Mutant Faction - an enemy that inspires horror. Heavy units, disgusting worms and flies. Lots of heavy armor; they force close-quarters combat.

  • Technologies are unlocked - units and buildings from some high-tier doctrines will be available to you. This is necessary to put up a decent fight against the enemy hordes.

  • Strike groups and Reinforcements - in the main game, you assemble an army to advance into a neighboring sector. Part of the army deploys immediately, while the rest becomes available as reinforcements. You are provided with an interface to simulate this process.

  • Procedural map - in the demo, the mission type is fixed, but the map is always slightly different.

  • Difficulty and scale settings - whether the enemy is tough or easy is determined by a convenient multiplier. If you want to make the enemy base four times larger, that can be arranged.

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