Delegatory

Delegatory

Alex Coleman

1.0

A short incremental game about climbing the ranks within a dystopian retro-future corporation. Delegate tasks to your increasingly underpaid team of interns. Leverage a large branching skill tree to upgrade your team's efficiencies, and unlock unique powers.

System Requirements

Minimum Requirements

OS: OS *: Windows 7 or newer
Processor: 2.5GHz or better
Memory: 2 GB RAM
Graphics: Not specified
Storage: 800 MB available space

Recommended Requirements

OS: Not specified
Processor: Requires a 64-bit processor and operating system
Memory: 4 GB RAM
Graphics: Not specified
Storage: Not specified

About This Game

A short incremental game about delegating tasks within a dystopian retro-future corporation.

Prioritise, Delegate, Increment.

As the newest Delegator at DELEGATICORP, you are responsible for prioritising and delegating tasks to your team of increasingly underpaid interns.

Learning, Development, and Ethically Dubious Cloning

A large branching skill tree enables you to grow your team, hone your delegation abilities, and unlock efficiencies. The Cloning Vats allow you to clone your Interns and organically grow your team.

Powerful Synergies

Hire specialist Interns, each with a unique power you can leverage to unlock further efficiencies and delegation opportunities.

Performance is Rewarded

Meet your targets within the review cycle to earn promotions, and climb the corporate ladder.

Rewards and Recognition

Complete High Priority tasks to get awarded Shoutout Points, which can be redeemed in the Rewards and Recognition Store for Equipment and Temporary Boons.

Prestige System

The Prestigious Implant Procedure allows Delegators to surgically implant a variety of experimental augmentations to permanently increase your Delegation abilities. 

Features

  • Round-based incremental game.

  • Hundreds of branching upgrades.

  • A diverse team of several Interns, each with unique abilities with overlapping effects.

  • Neon-soaked lo-fi visuals.

  • Approximately 3-4 hours of mildly entertaining gameplay.

  • Human-generated art, code, writing, and music.

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