Control, I'm Not Coming Back

Control, I'm Not Coming Back

Desborde Games

1.0

Control, I'm Not Coming Back is a short and emotional narrative game about a lost astronaut searching for a reason to keep going forward while facing the emptiness of space. Inspired by the Hopecore aesthetic, it’s a story about positivism, friendship and our human connection with Voyager 1.

Release Date: 29 May, 2026 Can I Run This Game?

System Requirements

Minimum Requirements

OS: Windows 10
Processor: i5-6300HQ
Memory: 4 GB RAM
Graphics: GTX 560
Storage: 500 MB available space

Recommended Requirements

OS: Windows 10
Processor: Requires a 64-bit processor and operating system
Memory: 4 GB RAM
Graphics: GTX 560
Storage: 500 MB available space

About This Game

Control, I'm Not Coming Back is a short and emotional narrative game about an astronaut drifting through the vastness of space, searching for a reason to keep going while struggling with the feeling that there may be no way back home. Inspired by the Hopecore aesthetic, the game explores despair, friendship and how we are able to move forward even in the deepest void of the cosmos.

A Hopecore-Inspired Storyline

   

After an accident leaves a young space cadet drifting alone in the void, his journey becomes an introspective and abstract encounter with the historic Voyager 1 probe, forming a bond that reflects humanity’s need to keep reaching towards new horizons.

Play Through In-Game Montages

Experience in-game montages with scene transitions in sync with the soundtrack. Changing the space around you to the rhythm of the music.

Constantly Changing Environment

Explore diverse environments across many distinct visual styles, blending retro graphics, abstract spaces, and real-world footage into a constantly shifting atmospheric journey.

Main Features

  • Short narrative experience focused on emotions and atmosphere.

  • Inspired on Hopecore aesthetics.

  • Voyager 1 as a companion on your journey.

  • Evocative and original scenery.

  • Montages integrated in the gameplay, with scene transitions on the beat of the soundtrack.

  • A story with branching paths based on your choices.

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