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Can I Run Tomb Raider: Underworld on NVIDIA RTX 5090?

Check if this GPU meets the system requirements for Tomb Raider: Underworld. Get FPS estimates and optimization tips.

Tomb Raider: Underworld

Can NVIDIA RTX 5090 run Tomb Raider: Underworld? This report projects 1080p Medium FPS from the GPU score, then compares NVIDIA RTX 5090 with the publisher minimum (Graphics Card: NVIDIA GeForce 6 series 6800GT (or better) / ATI 1800XT (or better)) and recommended (Graphics Card: NVIDIA GeForce 9800 GTX or ATI HD4800) graphics.

At 1080p Medium we estimate about 95 FPS average and 61 FPS 1% lows. NVIDIA RTX 5090 sits above the publisher recommended GPU (Graphics Card: NVIDIA GeForce 9800 GTX or ATI HD4800). This is a GPU-led projection with a typical mid-range CPU and 16 GB of RAM, not a live capture from your PC.

NVIDIA RTX 5090

Estimated average FPS · 1080p Medium

95

FPS

This GPU should run the game well at 1080p Medium.

Average FPS95
1% low FPS61

Avg FPS

95

1% Low

61

GPU load

89%

Stutter risk

Medium

RTX 5090 · 16 GB · 1080p · Medium · Tomb Raider: Underworld

FPS by resolution (Medium)

720p 138 FPS (1% low 88)
1080p focus 95 FPS (1% low 61)
1440p 55 FPS (1% low 35)
4K 34 FPS (1% low 22)

All settings presets 1080p

Preset Avg FPS 1% low GPU % Stutter
Low 138 88 89% Medium
Medium 95 61 89% Medium
High 65 41 91% Medium
Ultra 46 29 91% Medium

GPU vs publisher requirements

NVIDIA RTX 5090 exceeds the publisher recommended GPU for this title, so High or Ultra at 1080p is a realistic target.

Minimum GPU

Graphics Card: NVIDIA GeForce 6 series 6800GT (or better) / ATI 1800XT (or better)

Recommended GPU

Graphics Card: NVIDIA GeForce 9800 GTX or ATI HD4800

Min OS: Supported OS: Microsoft Windows XP (admin rights required)/Microsoft Windows Vista (admin rights req

Min CPU: Intel Pentium 4 3+GHz or AMD Athlon 2.5+GHz

Min RAM: 1GB (Windows XP) / 2GB (Windows Vista) system memory

Min storage: 8 GB Free Space

Bottleneck & smoothness

CPU · High

Your GPU is ahead of your CPU. CPU-bound scenes (simulation, streaming, open worlds) may limit frame rates.

GPU load89%
CPU load (typical mid-range)85%

Playability

Excellent

Smoothness

HIGH

Avg frame time

10.52 ms

Suggested target

60 FPS

What to expect

Tomb Raider: Underworld on NVIDIA RTX 5090 should feel smooth at 1080p Medium, with 1% lows near 61 FPS. 1440p Medium is around 55 FPS, and 4K Medium around 34 FPS.

We score NVIDIA RTX 5090 (100) against this title’s demand, then estimate average FPS, 1% lows, GPU load, and stutter risk. Real FPS still moves with drivers, patches, and scene complexity — treat this as a planning report, not a lab benchmark.

Settings optimizer

Your setup can target 95 FPS average — prioritize visuals.

Resolution 1080p
Anti Aliasing TAA / SMAA
Texture Quality Ultra
Shadow Quality High
Effects High
Motion Blur Off
View Distance Ultra

Upgrade path

NVIDIA RTX 5090 is a workable GPU for Tomb Raider: Underworld at 1080p. Spend upgrades on VRAM or a newer generation only if you want 1440p/4K or Ultra presets.

Personal PC check

This page is game plus GPU only. Add your CPU and RAM on the full check for a private, noindex result.

FAQ

Can I run Tomb Raider: Underworld on NVIDIA RTX 5090?

This GPU should run the game well at 1080p Medium. NVIDIA RTX 5090 sits above the publisher recommended GPU (Graphics Card: NVIDIA GeForce 9800 GTX or ATI HD4800). This public estimate is game plus GPU only. A weaker CPU or 8 GB of RAM can drop FPS further.

What settings should I use on NVIDIA RTX 5090?

Your setup can target 95 FPS average — prioritize visuals.

Will NVIDIA RTX 5090 hit 60 FPS in Tomb Raider: Underworld?

Yes at 1080p Medium in this model (~95 FPS). Watch 1% lows (61) if you want competitive smoothness.

Does this page include my CPU and RAM?

No. This URL is game plus GPU so it can be indexed. For a personal CPU/RAM result use the full PC check — that page stays noindex.

How accurate is this Tomb Raider: Underworld GPU estimate?

We score NVIDIA RTX 5090 (100) against this title’s demand, then estimate average FPS, 1% lows, GPU load, and stutter risk. Real FPS still moves with drivers, patches, and scene complexity — treat this as a planning report, not a lab benchmark.