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Can I Run The Hundred Line -Last Defense Academy- on NVIDIA TITAN X (Pascal)?

Check if this GPU meets the system requirements for The Hundred Line -Last Defense Academy-. Get FPS estimates and optimization tips.

The Hundred Line -Last Defense Academy-

Can NVIDIA TITAN X (Pascal) run The Hundred Line -Last Defense Academy-? This report projects 1080p Medium FPS from the GPU score, then compares NVIDIA TITAN X (Pascal) with the publisher minimum (NVIDIA GeForce GTX 660 / AMD Radeon RX 560) and recommended (NVIDIA GeForce GTX 950 / AMD Radeon RX 470 / Intel Arc A580) graphics.

At 1080p Medium we estimate about 74 FPS average and 52 FPS 1% lows. NVIDIA TITAN X (Pascal) matches the publisher recommended GPU (NVIDIA GeForce GTX 950 / AMD Radeon RX 470 / Intel Arc A580). This is a GPU-led projection with a typical mid-range CPU and 16 GB of RAM, not a live capture from your PC.

NVIDIA TITAN X (Pascal)

Estimated average FPS · 1080p Medium

74

FPS

This GPU should run the game well at 1080p Medium.

Average FPS74
1% low FPS52

Avg FPS

74

1% Low

52

GPU load

92%

Stutter risk

Low

NVIDIA TITAN X (Pascal) · 16 GB · 1080p · Medium · The Hundred Line -Last Defense Academy-

FPS by resolution (Medium)

720p 107 FPS (1% low 75)
1080p focus 74 FPS (1% low 52)
1440p 43 FPS (1% low 30)
4K 27 FPS (1% low 19)

All settings presets 1080p

Preset Avg FPS 1% low GPU % Stutter
Low 107 75 92% Low
Medium 74 52 92% Low
High 50 35 99% Low
Ultra 36 25 99% Low

GPU vs publisher requirements

NVIDIA TITAN X (Pascal) matches the publisher recommended GPU, so Medium to High at 1080p is a realistic target.

Minimum GPU

NVIDIA GeForce GTX 660 / AMD Radeon RX 560

Recommended GPU

NVIDIA GeForce GTX 950 / AMD Radeon RX 470 / Intel Arc A580

Min OS: Windows10/11

Min CPU: Intel Core i3-7100 / AMD A10-7850K

Min RAM: 8 GB RAM

Min storage: 32 GB available space

Bottleneck & smoothness

GPU · Moderate

Your CPU outpaces your GPU. Raising resolution or graphics preset will load the GPU more and may reduce FPS.

GPU load92%
CPU load (typical mid-range)77%

Playability

Good

Smoothness

PLAYABLE

Avg frame time

13.51 ms

Suggested target

60 FPS

What to expect

The Hundred Line -Last Defense Academy- on NVIDIA TITAN X (Pascal) should feel smooth at 1080p Medium, with 1% lows near 52 FPS. 1440p Medium is around 43 FPS, and 4K Medium around 27 FPS.

We score NVIDIA TITAN X (Pascal) (68) against this title’s demand, then estimate average FPS, 1% lows, GPU load, and stutter risk. Real FPS still moves with drivers, patches, and scene complexity — treat this as a planning report, not a lab benchmark.

Settings optimizer

Aim for ~60 FPS: High at 1080p is a strong balance.

Resolution 1080p
Anti Aliasing TAA
Texture Quality High
Shadow Quality Medium
Effects Medium
Motion Blur Off
View Distance High

Upgrade path

NVIDIA TITAN X (Pascal) is a workable GPU for The Hundred Line -Last Defense Academy- at 1080p. Spend upgrades on VRAM or a newer generation only if you want 1440p/4K or Ultra presets.

Personal PC check

This page is game plus GPU only. Add your CPU and RAM on the full check for a private, noindex result.

FAQ

Can I run The Hundred Line -Last Defense Academy- on NVIDIA TITAN X (Pascal)?

This GPU should run the game well at 1080p Medium. NVIDIA TITAN X (Pascal) matches the publisher recommended GPU (NVIDIA GeForce GTX 950 / AMD Radeon RX 470 / Intel Arc A580). This public estimate is game plus GPU only. A weaker CPU or 8 GB of RAM can drop FPS further.

What settings should I use on NVIDIA TITAN X (Pascal)?

Aim for ~60 FPS: High at 1080p is a strong balance.

Will NVIDIA TITAN X (Pascal) hit 60 FPS in The Hundred Line -Last Defense Academy-?

Yes at 1080p Medium in this model (~74 FPS). Watch 1% lows (52) if you want competitive smoothness.

Does this page include my CPU and RAM?

No. This URL is game plus GPU so it can be indexed. For a personal CPU/RAM result use the full PC check — that page stays noindex.

How accurate is this The Hundred Line -Last Defense Academy- GPU estimate?

We score NVIDIA TITAN X (Pascal) (68) against this title’s demand, then estimate average FPS, 1% lows, GPU load, and stutter risk. Real FPS still moves with drivers, patches, and scene complexity — treat this as a planning report, not a lab benchmark.