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Can I Run Sid Meier's Civilization®: Beyond Earth™ on NVIDIA GeForce RTX 3090?

Check if this GPU meets the system requirements for Sid Meier's Civilization®: Beyond Earth™. Get FPS estimates and optimization tips.

Sid Meier's Civilization®: Beyond Earth™

Can NVIDIA GeForce RTX 3090 run Sid Meier's Civilization®: Beyond Earth™? This report projects 1080p Medium FPS from the GPU score, then compares NVIDIA GeForce RTX 3090 with the publisher minimum (256 MB ATI HD3650 or better, 256 MB nVidia 8800 GT or better, or Intel HD 3000 or better integrated graphics) and recommended (not listed) graphics.

At 1080p Medium we estimate about 95 FPS average and 61 FPS 1% lows. NVIDIA GeForce RTX 3090 sits above the publisher recommended GPU (not listed). This is a GPU-led projection with a typical mid-range CPU and 16 GB of RAM, not a live capture from your PC.

NVIDIA GeForce RTX 3090

Estimated average FPS · 1080p Medium

95

FPS

This GPU should run the game well at 1080p Medium.

Average FPS95
1% low FPS61

Avg FPS

95

1% Low

61

GPU load

89%

Stutter risk

Medium

GeForce RTX 3090 · 16 GB · 1080p · Medium · Sid Meier's Civilization®: Beyond Earth™

FPS by resolution (Medium)

720p 138 FPS (1% low 88)
1080p focus 95 FPS (1% low 61)
1440p 55 FPS (1% low 35)
4K 34 FPS (1% low 22)

All settings presets 1080p

Preset Avg FPS 1% low GPU % Stutter
Low 138 88 89% Medium
Medium 95 61 89% Medium
High 65 41 91% Medium
Ultra 46 29 91% Medium

GPU vs publisher requirements

NVIDIA GeForce RTX 3090 exceeds the publisher recommended GPU for this title, so High or Ultra at 1080p is a realistic target.

Minimum GPU

256 MB ATI HD3650 or better, 256 MB nVidia 8800 GT or better, or Intel HD 3000 or better integrated graphics

Recommended GPU

not listed

Min CPU: Intel Core 2 Duo 1.8 GHz or AMD Athlon X2 64 2.0 GHz

Min RAM: 2 GB RAM

Min storage: 8 GB available space

Bottleneck & smoothness

CPU · High

Your GPU is ahead of your CPU. CPU-bound scenes (simulation, streaming, open worlds) may limit frame rates.

GPU load89%
CPU load (typical mid-range)85%

Playability

Excellent

Smoothness

HIGH

Avg frame time

10.52 ms

Suggested target

60 FPS

What to expect

Sid Meier's Civilization®: Beyond Earth™ on NVIDIA GeForce RTX 3090 should feel smooth at 1080p Medium, with 1% lows near 61 FPS. 1440p Medium is around 55 FPS, and 4K Medium around 34 FPS.

We score NVIDIA GeForce RTX 3090 (100) against this title’s demand, then estimate average FPS, 1% lows, GPU load, and stutter risk. Real FPS still moves with drivers, patches, and scene complexity — treat this as a planning report, not a lab benchmark.

Settings optimizer

Your setup can target 95 FPS average — prioritize visuals.

Resolution 1080p
Anti Aliasing TAA / SMAA
Texture Quality Ultra
Shadow Quality High
Effects High
Motion Blur Off
View Distance Ultra

Upgrade path

NVIDIA GeForce RTX 3090 is a workable GPU for Sid Meier's Civilization®: Beyond Earth™ at 1080p. Spend upgrades on VRAM or a newer generation only if you want 1440p/4K or Ultra presets.

Personal PC check

This page is game plus GPU only. Add your CPU and RAM on the full check for a private, noindex result.

FAQ

Can I run Sid Meier's Civilization®: Beyond Earth™ on NVIDIA GeForce RTX 3090?

This GPU should run the game well at 1080p Medium. NVIDIA GeForce RTX 3090 sits above the publisher recommended GPU (not listed). This public estimate is game plus GPU only. A weaker CPU or 8 GB of RAM can drop FPS further.

What settings should I use on NVIDIA GeForce RTX 3090?

Your setup can target 95 FPS average — prioritize visuals.

Will NVIDIA GeForce RTX 3090 hit 60 FPS in Sid Meier's Civilization®: Beyond Earth™?

Yes at 1080p Medium in this model (~95 FPS). Watch 1% lows (61) if you want competitive smoothness.

Does this page include my CPU and RAM?

No. This URL is game plus GPU so it can be indexed. For a personal CPU/RAM result use the full PC check — that page stays noindex.

How accurate is this Sid Meier's Civilization®: Beyond Earth™ GPU estimate?

We score NVIDIA GeForce RTX 3090 (100) against this title’s demand, then estimate average FPS, 1% lows, GPU load, and stutter risk. Real FPS still moves with drivers, patches, and scene complexity — treat this as a planning report, not a lab benchmark.