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Can I Run Shadowrun: Dragonfall - Director's Cut on NVIDIA GeForce RTX 3090 Ti?

Check if this GPU meets the system requirements for Shadowrun: Dragonfall - Director's Cut. Get FPS estimates and optimization tips.

Shadowrun: Dragonfall - Director's Cut

Can NVIDIA GeForce RTX 3090 Ti run Shadowrun: Dragonfall - Director's Cut? This report projects 1080p Medium FPS from the GPU score, then compares NVIDIA GeForce RTX 3090 Ti with the publisher minimum (DirectX compatible 3D graphics card with at least 256MB of addressable memory) and recommended (not listed) graphics.

At 1080p Medium we estimate about 90 FPS average and 59 FPS 1% lows. NVIDIA GeForce RTX 3090 Ti sits above the publisher recommended GPU (not listed). This is a GPU-led projection with a typical mid-range CPU and 16 GB of RAM, not a live capture from your PC.

NVIDIA GeForce RTX 3090 Ti

Estimated average FPS · 1080p Medium

90

FPS

This GPU should run the game well at 1080p Medium.

Average FPS90
1% low FPS59

Avg FPS

90

1% Low

59

GPU load

89%

Stutter risk

Medium

NVIDIA GeForce RTX 3090 Ti · 16 GB · 1080p · Medium · Shadowrun: Dragonfall - Director's Cut

FPS by resolution (Medium)

720p 131 FPS (1% low 85)
1080p focus 90 FPS (1% low 59)
1440p 52 FPS (1% low 34)
4K 32 FPS (1% low 21)

All settings presets 1080p

Preset Avg FPS 1% low GPU % Stutter
Low 131 85 89% Medium
Medium 90 59 89% Medium
High 61 40 91% Medium
Ultra 43 28 91% Medium

GPU vs publisher requirements

NVIDIA GeForce RTX 3090 Ti exceeds the publisher recommended GPU for this title, so High or Ultra at 1080p is a realistic target.

Minimum GPU

DirectX compatible 3D graphics card with at least 256MB of addressable memory

Recommended GPU

not listed

Min CPU: x86-compatible 1.4GHz or faster processor

Min RAM: 2 GB RAM

Min storage: 2 GB available space

Bottleneck & smoothness

CPU · High

Your GPU is ahead of your CPU. CPU-bound scenes (simulation, streaming, open worlds) may limit frame rates.

GPU load89%
CPU load (typical mid-range)86%

Playability

Excellent

Smoothness

HIGH

Avg frame time

11.1 ms

Suggested target

60 FPS

What to expect

Shadowrun: Dragonfall - Director's Cut on NVIDIA GeForce RTX 3090 Ti should feel smooth at 1080p Medium, with 1% lows near 59 FPS. 1440p Medium is around 52 FPS, and 4K Medium around 32 FPS.

We score NVIDIA GeForce RTX 3090 Ti (93) against this title’s demand, then estimate average FPS, 1% lows, GPU load, and stutter risk. Real FPS still moves with drivers, patches, and scene complexity — treat this as a planning report, not a lab benchmark.

Settings optimizer

Your setup can target 90 FPS average — prioritize visuals.

Resolution 1080p
Anti Aliasing TAA / SMAA
Texture Quality Ultra
Shadow Quality High
Effects High
Motion Blur Off
View Distance Ultra

Upgrade path

NVIDIA GeForce RTX 3090 Ti is a workable GPU for Shadowrun: Dragonfall - Director's Cut at 1080p. Spend upgrades on VRAM or a newer generation only if you want 1440p/4K or Ultra presets.

Personal PC check

This page is game plus GPU only. Add your CPU and RAM on the full check for a private, noindex result.

FAQ

Can I run Shadowrun: Dragonfall - Director's Cut on NVIDIA GeForce RTX 3090 Ti?

This GPU should run the game well at 1080p Medium. NVIDIA GeForce RTX 3090 Ti sits above the publisher recommended GPU (not listed). This public estimate is game plus GPU only. A weaker CPU or 8 GB of RAM can drop FPS further.

What settings should I use on NVIDIA GeForce RTX 3090 Ti?

Your setup can target 90 FPS average — prioritize visuals.

Will NVIDIA GeForce RTX 3090 Ti hit 60 FPS in Shadowrun: Dragonfall - Director's Cut?

Yes at 1080p Medium in this model (~90 FPS). Watch 1% lows (59) if you want competitive smoothness.

Does this page include my CPU and RAM?

No. This URL is game plus GPU so it can be indexed. For a personal CPU/RAM result use the full PC check — that page stays noindex.

How accurate is this Shadowrun: Dragonfall - Director's Cut GPU estimate?

We score NVIDIA GeForce RTX 3090 Ti (93) against this title’s demand, then estimate average FPS, 1% lows, GPU load, and stutter risk. Real FPS still moves with drivers, patches, and scene complexity — treat this as a planning report, not a lab benchmark.