Back to Games Game + GPU report

Can I Run Mirror's Edge™ Catalyst on NVIDIA RTX 5050?

Check if this GPU meets the system requirements for Mirror's Edge™ Catalyst. Get FPS estimates and optimization tips.

Mirror's Edge™ Catalyst

Can NVIDIA RTX 5050 run Mirror's Edge™ Catalyst? This report projects 1080p Medium FPS from the GPU score, then compares NVIDIA RTX 5050 with the publisher minimum (NVIDIA GeForce® GTX 650 Ti 2GB or better / AMD Radeon™ R9 270x or better) and recommended (NVIDIA GeForce® GTX 970 4GB or better / AMD Radeon™ R9 280x 3GB or better) graphics.

At 1080p Medium we estimate about 77 FPS average and 53 FPS 1% lows. NVIDIA RTX 5050 matches the publisher recommended GPU (NVIDIA GeForce® GTX 970 4GB or better / AMD Radeon™ R9 280x 3GB or better). This is a GPU-led projection with a typical mid-range CPU and 16 GB of RAM, not a live capture from your PC.

NVIDIA RTX 5050

Estimated average FPS · 1080p Medium

77

FPS

This GPU should run the game well at 1080p Medium.

Average FPS77
1% low FPS53

Avg FPS

77

1% Low

53

GPU load

94%

Stutter risk

Low

RTX 5050 · 16 GB · 1080p · Medium · Mirror's Edge™ Catalyst

FPS by resolution (Medium)

720p 112 FPS (1% low 76)
1080p focus 77 FPS (1% low 53)
1440p 45 FPS (1% low 31)
4K 28 FPS (1% low 19)

All settings presets 1080p

Preset Avg FPS 1% low GPU % Stutter
Low 112 76 94% Low
Medium 77 53 94% Low
High 53 36 99% Low
Ultra 37 25 99% Low

GPU vs publisher requirements

NVIDIA RTX 5050 matches the publisher recommended GPU, so Medium to High at 1080p is a realistic target.

Minimum GPU

NVIDIA GeForce® GTX 650 Ti 2GB or better / AMD Radeon™ R9 270x or better

Recommended GPU

NVIDIA GeForce® GTX 970 4GB or better / AMD Radeon™ R9 280x 3GB or better

Min CPU: Intel i3-3250 / AMD FX-6350. (Note: Mirror's Edge Catalyst requires at least 4 logical cores to run)

Min RAM: 6 GB RAM

Min storage: 25 GB available space

Bottleneck & smoothness

CPU · Moderate

Your GPU is ahead of your CPU. CPU-bound scenes (simulation, streaming, open worlds) may limit frame rates.

GPU load94%
CPU load (typical mid-range)77%

Playability

Good

Smoothness

PLAYABLE

Avg frame time

12.94 ms

Suggested target

60 FPS

What to expect

Mirror's Edge™ Catalyst on NVIDIA RTX 5050 should feel smooth at 1080p Medium, with 1% lows near 53 FPS. 1440p Medium is around 45 FPS, and 4K Medium around 28 FPS.

We score NVIDIA RTX 5050 (75) against this title’s demand, then estimate average FPS, 1% lows, GPU load, and stutter risk. Real FPS still moves with drivers, patches, and scene complexity — treat this as a planning report, not a lab benchmark.

Settings optimizer

Aim for ~60 FPS: High at 1080p is a strong balance.

Resolution 1080p
Anti Aliasing TAA
Texture Quality High
Shadow Quality Medium
Effects Medium
Motion Blur Off
View Distance High

Upgrade path

NVIDIA RTX 5050 is a workable GPU for Mirror's Edge™ Catalyst at 1080p. Spend upgrades on VRAM or a newer generation only if you want 1440p/4K or Ultra presets.

Personal PC check

This page is game plus GPU only. Add your CPU and RAM on the full check for a private, noindex result.

FAQ

Can I run Mirror's Edge™ Catalyst on NVIDIA RTX 5050?

This GPU should run the game well at 1080p Medium. NVIDIA RTX 5050 matches the publisher recommended GPU (NVIDIA GeForce® GTX 970 4GB or better / AMD Radeon™ R9 280x 3GB or better). This public estimate is game plus GPU only. A weaker CPU or 8 GB of RAM can drop FPS further.

What settings should I use on NVIDIA RTX 5050?

Aim for ~60 FPS: High at 1080p is a strong balance.

Will NVIDIA RTX 5050 hit 60 FPS in Mirror's Edge™ Catalyst?

Yes at 1080p Medium in this model (~77 FPS). Watch 1% lows (53) if you want competitive smoothness.

Does this page include my CPU and RAM?

No. This URL is game plus GPU so it can be indexed. For a personal CPU/RAM result use the full PC check — that page stays noindex.

How accurate is this Mirror's Edge™ Catalyst GPU estimate?

We score NVIDIA RTX 5050 (75) against this title’s demand, then estimate average FPS, 1% lows, GPU load, and stutter risk. Real FPS still moves with drivers, patches, and scene complexity — treat this as a planning report, not a lab benchmark.