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Can I Run Danganronpa 2: Goodbye Despair on NVIDIA GeForce GTX 1660 Ti (Laptop)?

Check if this GPU meets the system requirements for Danganronpa 2: Goodbye Despair. Get FPS estimates and optimization tips.

Danganronpa 2: Goodbye Despair

Can NVIDIA GeForce GTX 1660 Ti (Laptop) run Danganronpa 2: Goodbye Despair? This report projects 1080p Medium FPS from the GPU score, then compares NVIDIA GeForce GTX 1660 Ti (Laptop) with the publisher minimum (OpenGL 3.2 compatible GPU with at least 1GB of VRAM) and recommended (OpenGL 3.2 compatible GPU with at least 1GB of VRAM) graphics.

At 1080p Medium we estimate about 67 FPS average and 49 FPS 1% lows. NVIDIA GeForce GTX 1660 Ti (Laptop) matches the publisher recommended GPU (OpenGL 3.2 compatible GPU with at least 1GB of VRAM). This is a GPU-led projection with a typical mid-range CPU and 16 GB of RAM, not a live capture from your PC.

NVIDIA GeForce GTX 1660 Ti (Laptop)

Estimated average FPS · 1080p Medium

67

FPS

This GPU should run the game well at 1080p Medium.

Average FPS67
1% low FPS49

Avg FPS

67

1% Low

49

GPU load

91%

Stutter risk

Low

GeForce GTX 1660 Ti (Laptop) · 16 GB · 1080p · Medium · Danganronpa 2: Goodbye Despair

FPS by resolution (Medium)

720p 98 FPS (1% low 71)
1080p focus 67 FPS (1% low 49)
1440p 39 FPS (1% low 28)
4K 24 FPS (1% low 18)

All settings presets 1080p

Preset Avg FPS 1% low GPU % Stutter
Low 98 71 91% Low
Medium 67 49 91% Low
High 46 33 99% Low
Ultra 32 23 99% Low

GPU vs publisher requirements

NVIDIA GeForce GTX 1660 Ti (Laptop) matches the publisher recommended GPU, so Medium to High at 1080p is a realistic target.

Minimum GPU

OpenGL 3.2 compatible GPU with at least 1GB of VRAM

Recommended GPU

OpenGL 3.2 compatible GPU with at least 1GB of VRAM

Min CPU: 2.8 GHz Intel Core 2 Duo or better

Min RAM: 3 GB RAM

Min storage: 5 GB available space

Bottleneck & smoothness

Balanced · None

CPU and GPU are well matched for this workload. Neither is a clear limiting factor.

GPU load91%
CPU load (typical mid-range)79%

Playability

Good

Smoothness

PLAYABLE

Avg frame time

14.84 ms

Suggested target

60 FPS

What to expect

Danganronpa 2: Goodbye Despair on NVIDIA GeForce GTX 1660 Ti (Laptop) should feel smooth at 1080p Medium, with 1% lows near 49 FPS. 1440p Medium is around 39 FPS, and 4K Medium around 24 FPS.

We score NVIDIA GeForce GTX 1660 Ti (Laptop) (60) against this title’s demand, then estimate average FPS, 1% lows, GPU load, and stutter risk. Real FPS still moves with drivers, patches, and scene complexity — treat this as a planning report, not a lab benchmark.

Settings optimizer

Aim for ~60 FPS: High at 1080p is a strong balance.

Resolution 1080p
Anti Aliasing TAA
Texture Quality High
Shadow Quality Medium
Effects Medium
Motion Blur Off
View Distance High

Upgrade path

NVIDIA GeForce GTX 1660 Ti (Laptop) is a workable GPU for Danganronpa 2: Goodbye Despair at 1080p. Spend upgrades on VRAM or a newer generation only if you want 1440p/4K or Ultra presets.

Personal PC check

This page is game plus GPU only. Add your CPU and RAM on the full check for a private, noindex result.

FAQ

Can I run Danganronpa 2: Goodbye Despair on NVIDIA GeForce GTX 1660 Ti (Laptop)?

This GPU should run the game well at 1080p Medium. NVIDIA GeForce GTX 1660 Ti (Laptop) matches the publisher recommended GPU (OpenGL 3.2 compatible GPU with at least 1GB of VRAM). This public estimate is game plus GPU only. A weaker CPU or 8 GB of RAM can drop FPS further.

What settings should I use on NVIDIA GeForce GTX 1660 Ti (Laptop)?

Aim for ~60 FPS: High at 1080p is a strong balance.

Will NVIDIA GeForce GTX 1660 Ti (Laptop) hit 60 FPS in Danganronpa 2: Goodbye Despair?

Yes at 1080p Medium in this model (~67 FPS). Watch 1% lows (49) if you want competitive smoothness.

Does this page include my CPU and RAM?

No. This URL is game plus GPU so it can be indexed. For a personal CPU/RAM result use the full PC check — that page stays noindex.

How accurate is this Danganronpa 2: Goodbye Despair GPU estimate?

We score NVIDIA GeForce GTX 1660 Ti (Laptop) (60) against this title’s demand, then estimate average FPS, 1% lows, GPU load, and stutter risk. Real FPS still moves with drivers, patches, and scene complexity — treat this as a planning report, not a lab benchmark.