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Can I Run Call of Duty® 2 on OTHER Apple M4?

Check if this GPU meets the system requirements for Call of Duty® 2. Get FPS estimates and optimization tips.

Call of Duty® 2

Can OTHER Apple M4 run Call of Duty® 2? This report projects 1080p Medium FPS from the GPU score, then compares OTHER Apple M4 with the publisher minimum (3D Hardware accelerated card required - 100% DirectX 9.0c compatible 64 MB (NVIDIA GeForce3+ /ATI Radeon 8500+)) and recommended (3D Hardware accelerated card required - 100% DirectX 9.0c compatible 128 MB (NVIDIA GeForce 6800 or higher)) graphics.

At 1080p Medium we estimate about 81 FPS average and 54 FPS 1% lows. OTHER Apple M4 matches the publisher recommended GPU (3D Hardware accelerated card required - 100% DirectX 9.0c compatible 128 MB (NVIDIA GeForce 6800 or higher)). This is a GPU-led projection with a typical mid-range CPU and 16 GB of RAM, not a live capture from your PC.

OTHER Apple M4

Estimated average FPS · 1080p Medium

81

FPS

This GPU should run the game well at 1080p Medium.

Average FPS81
1% low FPS54

Avg FPS

81

1% Low

54

GPU load

87%

Stutter risk

Medium

Apple M4 · 16 GB · 1080p · Medium · Call of Duty® 2

FPS by resolution (Medium)

720p 117 FPS (1% low 79)
1080p focus 81 FPS (1% low 54)
1440p 47 FPS (1% low 32)
4K 29 FPS (1% low 20)

All settings presets 1080p

Preset Avg FPS 1% low GPU % Stutter
Low 117 79 87% Medium
Medium 81 54 87% Medium
High 55 37 91% Medium
Ultra 39 26 91% Medium

GPU vs publisher requirements

OTHER Apple M4 matches the publisher recommended GPU, so Medium to High at 1080p is a realistic target.

Minimum GPU

3D Hardware accelerated card required - 100% DirectX 9.0c compatible 64 MB (NVIDIA GeForce3+ /ATI Radeon 8500+)

Recommended GPU

3D Hardware accelerated card required - 100% DirectX 9.0c compatible 128 MB (NVIDIA GeForce 6800 or higher)

Min OS: Windows 2000/XP/7

Min CPU: Pentium 4 or Athlon XP

Min RAM: 256 MB

Min storage: 4.0 GB of uncompressed free disk space (plus 600 MB for Windows 2000/XP swap file)

Bottleneck & smoothness

CPU · Moderate

Your GPU is ahead of your CPU. CPU-bound scenes (simulation, streaming, open worlds) may limit frame rates.

GPU load87%
CPU load (typical mid-range)88%

Playability

Good

Smoothness

PLAYABLE

Avg frame time

12.38 ms

Suggested target

60 FPS

What to expect

Call of Duty® 2 on OTHER Apple M4 should feel smooth at 1080p Medium, with 1% lows near 54 FPS. 1440p Medium is around 47 FPS, and 4K Medium around 29 FPS.

We score OTHER Apple M4 (80) against this title’s demand, then estimate average FPS, 1% lows, GPU load, and stutter risk. Real FPS still moves with drivers, patches, and scene complexity — treat this as a planning report, not a lab benchmark.

Settings optimizer

Aim for ~60 FPS: High at 1080p is a strong balance.

Resolution 1080p
Anti Aliasing TAA
Texture Quality High
Shadow Quality Medium
Effects Medium
Motion Blur Off
View Distance High

Upgrade path

OTHER Apple M4 is a workable GPU for Call of Duty® 2 at 1080p. Spend upgrades on VRAM or a newer generation only if you want 1440p/4K or Ultra presets.

Personal PC check

This page is game plus GPU only. Add your CPU and RAM on the full check for a private, noindex result.

FAQ

Can I run Call of Duty® 2 on OTHER Apple M4?

This GPU should run the game well at 1080p Medium. OTHER Apple M4 matches the publisher recommended GPU (3D Hardware accelerated card required - 100% DirectX 9.0c compatible 128 MB (NVIDIA GeForce 6800 or higher)). This public estimate is game plus GPU only. A weaker CPU or 8 GB of RAM can drop FPS further.

What settings should I use on OTHER Apple M4?

Aim for ~60 FPS: High at 1080p is a strong balance.

Will OTHER Apple M4 hit 60 FPS in Call of Duty® 2?

Yes at 1080p Medium in this model (~81 FPS). Watch 1% lows (54) if you want competitive smoothness.

Does this page include my CPU and RAM?

No. This URL is game plus GPU so it can be indexed. For a personal CPU/RAM result use the full PC check — that page stays noindex.

How accurate is this Call of Duty® 2 GPU estimate?

We score OTHER Apple M4 (80) against this title’s demand, then estimate average FPS, 1% lows, GPU load, and stutter risk. Real FPS still moves with drivers, patches, and scene complexity — treat this as a planning report, not a lab benchmark.