Can I Run Call of Duty® 2 on Intel Data Center GPU Flex 170?
Check if this GPU meets the system requirements for Call of Duty® 2. Get FPS estimates and optimization tips.
Can Intel Data Center GPU Flex 170 run Call of Duty® 2? This report projects 1080p Medium FPS from the GPU score, then compares Intel Data Center GPU Flex 170 with the publisher minimum (3D Hardware accelerated card required - 100% DirectX 9.0c compatible 64 MB (NVIDIA GeForce3+ /ATI Radeon 8500+)) and recommended (3D Hardware accelerated card required - 100% DirectX 9.0c compatible 128 MB (NVIDIA GeForce 6800 or higher)) graphics.
At 1080p Medium we estimate about 76 FPS average and 52 FPS 1% lows. Intel Data Center GPU Flex 170 matches the publisher recommended GPU (3D Hardware accelerated card required - 100% DirectX 9.0c compatible 128 MB (NVIDIA GeForce 6800 or higher)). This is a GPU-led projection with a typical mid-range CPU and 16 GB of RAM, not a live capture from your PC.
Intel Data Center GPU Flex 170
Estimated average FPS · 1080p Medium
76
FPS
This GPU should run the game well at 1080p Medium.
Avg FPS
76
1% Low
52
GPU load
92%
Stutter risk
Low
Intel Data Center GPU Flex 170 · 16 GB · 1080p · Medium · Call of Duty® 2
FPS by resolution (Medium)
All settings presets 1080p
| Preset | Avg FPS | 1% low | GPU % | Stutter |
|---|---|---|---|---|
| Low | 110 | 76 | 92% | Low |
| Medium | 76 | 52 | 92% | Low |
| High | 52 | 36 | 99% | Low |
| Ultra | 36 | 25 | 99% | Low |
GPU vs publisher requirements
Intel Data Center GPU Flex 170 matches the publisher recommended GPU, so Medium to High at 1080p is a realistic target.
Minimum GPU
3D Hardware accelerated card required - 100% DirectX 9.0c compatible 64 MB (NVIDIA GeForce3+ /ATI Radeon 8500+)
Recommended GPU
3D Hardware accelerated card required - 100% DirectX 9.0c compatible 128 MB (NVIDIA GeForce 6800 or higher)
Min OS: Windows 2000/XP/7
Min CPU: Pentium 4 or Athlon XP
Min RAM: 256 MB
Min storage: 4.0 GB of uncompressed free disk space (plus 600 MB for Windows 2000/XP swap file)
Bottleneck & smoothness
CPU · Moderate
Your GPU is ahead of your CPU. CPU-bound scenes (simulation, streaming, open worlds) may limit frame rates.
Playability
Good
Smoothness
PLAYABLE
Avg frame time
13.21 ms
Suggested target
60 FPS
What to expect
Call of Duty® 2 on Intel Data Center GPU Flex 170 should feel smooth at 1080p Medium, with 1% lows near 52 FPS. 1440p Medium is around 44 FPS, and 4K Medium around 27 FPS.
We score Intel Data Center GPU Flex 170 (70) against this title’s demand, then estimate average FPS, 1% lows, GPU load, and stutter risk. Real FPS still moves with drivers, patches, and scene complexity — treat this as a planning report, not a lab benchmark.
Settings optimizer
Aim for ~60 FPS: High at 1080p is a strong balance.
Upgrade path
Intel Data Center GPU Flex 170 is a workable GPU for Call of Duty® 2 at 1080p. Spend upgrades on VRAM or a newer generation only if you want 1440p/4K or Ultra presets.
Personal PC check
This page is game plus GPU only. Add your CPU and RAM on the full check for a private, noindex result.
FAQ
Can I run Call of Duty® 2 on Intel Data Center GPU Flex 170?
This GPU should run the game well at 1080p Medium. Intel Data Center GPU Flex 170 matches the publisher recommended GPU (3D Hardware accelerated card required - 100% DirectX 9.0c compatible 128 MB (NVIDIA GeForce 6800 or higher)). This public estimate is game plus GPU only. A weaker CPU or 8 GB of RAM can drop FPS further.
What settings should I use on Intel Data Center GPU Flex 170?
Aim for ~60 FPS: High at 1080p is a strong balance.
Will Intel Data Center GPU Flex 170 hit 60 FPS in Call of Duty® 2?
Yes at 1080p Medium in this model (~76 FPS). Watch 1% lows (52) if you want competitive smoothness.
Does this page include my CPU and RAM?
No. This URL is game plus GPU so it can be indexed. For a personal CPU/RAM result use the full PC check — that page stays noindex.
How accurate is this Call of Duty® 2 GPU estimate?
We score Intel Data Center GPU Flex 170 (70) against this title’s demand, then estimate average FPS, 1% lows, GPU load, and stutter risk. Real FPS still moves with drivers, patches, and scene complexity — treat this as a planning report, not a lab benchmark.