Unending Watch - Dead Man's Fingers

Unending Watch - Dead Man's Fingers

After Dark Gaming LLC

1,0

A steampunk extraction survival game built on brutal melee combat and constant tension. No guns—only heavy strikes, smart counters, and raw survival. Enemies hunt, adapt, and ambush. The world shifts mid-run. Extract with loot… or be claimed by the dark.

Дата выхода: 30 Dec, 2026 Потянет ли мой комп эту игру?

Системные требования

Минимальные требования

ОС: Windows 11
Процессор: Requires a 64-bit processor and operating system
Память: Not specified
Графика: GTX 1060
Хранилище: 60 GB available space

Рекомендуемые требования

ОС: Windows 11
Процессор: Requires a 64-bit processor and operating system
Память: Not specified
Графика: GTX 1060
Хранилище: 60 GB available space

Об этой игре

This is a steampunk extraction-driven experience built around tension, survival, and brutal close-quarters combat. Every run is a risk—what you bring in, what you extract with, and what hunts you along the way is never guaranteed.

Brutal Close-Combat Fighting

Combat is intimate, heavy, and physical. Every swing has weight. Every hit matters. There are no firearms—combat is built entirely around close-range weapons designed to feel raw, desperate, and punishing.

Players can:

    •    Chain heavy strikes and fast attacks

    •    Perform timed counters and defensive maneuvers

    •    Stagger, overwhelm, or crush enemies through positioning and momentum

Combat rewards awareness, timing, and aggression—not button-mashing.

Intelligent, Unpredictable Enemies

Enemies are not scripted targets. They think, react, and adapt.

    •    Enemies can hide, stalk, and ambush, using the environment to their advantage

    •    They make judgment-based decisions—retreating, flanking, or pressing an attack depending on the situation

    •    Darkness, sound, and player behavior influence how enemies respond

You’re not just fighting monsters—you’re being hunted.

Dynamic Environments

The world itself is unstable and hostile.

    •    Destructible walls and structures can open new paths—or new threats

    •    Environments can change mid-run, altering layouts, sightlines, and safe zones

    •    Player actions may permanently affect the level during an extraction attempt

No two runs feel the same, even in familiar locations.

Boss Encounters

Certain areas contain rare, high-threat bosses that may appear under specific conditions.

    •    Bosses are not guaranteed to spawn

    •    Encountering one is a high-risk, high-reward situation

    •    Choosing to engage—or escape—is always the player’s decision

These encounters are meant to feel dangerous, unexpected, and unforgettable.

Fear System (Planned Feature)

A Fear Meter will be introduced later in development and demonstrated to players.

    •    Fear builds through isolation, damage, enemy proximity, and environmental pressure

    •    High fear may impact perception, decision-making, or combat effectiveness

    •    Managing fear becomes part of survival, not just combat

The goal is to make tension a mechanic, not just a mood.

Tools of Survival

Players have access to a wide range of brutal, improvised tools:

    •    Multiple melee weapon types, each with unique strengths and combat styles

    •    Grenades built for disruption, area denial, or crowd control

    •    Traps that can slow, damage, lure, or manipulate enemies

Preparation matters—but improvisation is often the difference between extraction and death.

Поделитесь своим игровым опытом

Help other gamers! Share how this game runs on your setup, share tips, or ask questions.

Please log in to share your experience with the community!

Отказ от ответственности

Информация об игре, изображения, описания и системные требования, представленные на этой странице, получены со сторонних платформ и не принадлежат Can I Run It. Мы не связаны с разработчиками, издателями или дистрибьюторами игр, не поддерживаемся ими и не имеем к ним отношения.

Can I Run It — это сервис проверки совместимости системы, который помогает пользователям определить, может ли их оборудование запускать определенные игры. Мы не продаем, не распространяем и не размещаем игровой контент.

Все товарные знаки, зарегистрированные товарные знаки, названия продуктов и названия компаний или логотипы, упомянутые здесь, являются собственностью их соответствующих владельцев.

Если вы считаете, что какой-либо отображаемый контент нарушает ваши права интеллектуальной собственности, свяжитесь с нами по адресу [email protected] с соответствующими подробностями, и мы оперативно рассмотрим ваши вопросы.