Snugfang
Deniz Durusoy
The sunken sea-beast Snugfang is waking and its tide is rising. 2-4 friends — the Chums — scramble for the ONE buoy above the flood; it only holds two. Share one breath, betray each other for the last seat, and go under laughing. A physics party-brawl where who drowns last wins.
Системные требования
Минимальные требования
Рекомендуемые требования
Об этой игре
Long ago the sea-beast SNUGFANG sank beneath the waves. Its tide is rising again - and there is only one buoy.
SNUGFANG is a bite-sized physics party game for 2-4 players. You and your friends are the Chums - four hapless swimmers flailing through a flooding arena, fighting over a single load-limited buoy. It comfortably floats TWO. A third climber sinks it and tips everyone off.
Here's the twist that makes friends turn on each other: you all share ONE breath meter. Every drowning head drains it; every safe rider tops it up - but a lone survivor can never refill fast enough to save the group. Cooperation isn't a nice-to-have, it's structural. So you rescue, you betray, you yank a friend off the float at the worst possible second to buy your own lungs three more seconds... and you all go under laughing.
Nobody beats Snugfang. The flood is inexorable - it climbs faster every round and always wins. The only score that matters is how long your crew outlasted the tide, and who was the last head above water.
Built 100% from primitives and procedural audio - every wave, every Chum, every panicked heartbeat is generated from pure geometry and synthesized sound. No bought art, no asset-flip filler. A deliberate, hand-built minimalism: fast, readable, and mean.
KEY FEATURES
2-4 player chaos - couch co-op (shared screen, gamepads + keyboard) AND online play.
One buoy, two seats - pure ragdoll-physics scramble; the third rider drowns the lot.
Shared air - you live and drown together; a lone survivor still loses. Cooperation is structural, not optional.
Who drowns last wins - the flood always takes everyone; the round is really a fight over the order.
A deck of cruel modifiers reshuffles every round - riptides, shrinking buoys, whirlpools and more.
Cheap, mean, endlessly replayable - one more round until someone rage-quits.
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