OMEGA: The Dead Planet

OMEGA: The Dead Planet

FTRGameStudio

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OMEGA: The Dead Planet is a third-person sci-fi survival horror game set on a hostile alien world. Explore semi-open regions, scavenge resources, upgrade your abandoned base, survive infected colonists and aberrant alien predators, and struggle to control Jessica’s dangerous mutation.

Системные требования

Минимальные требования

ОС: Windows 10/11 64-bit
Процессор: Intel Core i5-10400F / AMD Ryzen 5 3600
Память: 16 GB RAM
Графика: NVIDIA GeForce RTX 2060 6 GB / AMD Radeon RX 6600 8 GB
Хранилище: 20 GB available space

Рекомендуемые требования

ОС: Windows 10/11 64-bit
Процессор: Intel Core i5-12600K / AMD Ryzen 5 5600X
Память: 32 GB RAM
Графика: NVIDIA GeForce RTX 3060 Ti 8 GB / AMD Radeon RX 6700 XT 12 GB
Хранилище: 20 GB available space

Об этой игре

OMEGA: The Dead Planet

OMEGA: The Dead Planet is a third-person sci-fi survival horror game set on a hostile alien world - a dying planet where abandoned colonies, infected ruins, and unknown lifeforms hide the truth behind Jessica’s mutation.

After the events of the Project Werewulf / Inner Beast universe, Jessica is separated from the remaining survivors and stranded on a world that should have been dead. But the planet is not empty. Something ancient lives beneath its surface, and the same biological force that once changed her may be the key to survival - or the beginning of something far worse.

Explore a Dead Alien World

Travel through semi-open regions across a dangerous planet filled with abandoned facilities, mining sites, research labs, hostile wilderness, and infected zones. Each biome brings its own atmosphere, environmental hazards, enemies, resources, and secrets.

From burning deserts to dense alien jungles, frozen wastelands, and fully corrupted regions, every expedition forces you to prepare, adapt, and survive.

Build and Upgrade Your Base

An abandoned research base becomes your only safe place in a world that wants you dead.

Restore power, unlock new rooms, improve your equipment, expand research capabilities, store resources, and prepare for deeper expeditions. As you rescue survivors, the base slowly becomes more than a shelter - it becomes a home, a laboratory, and the last line of defense.

Survive the Infected and the Aberrants

The planet is inhabited by two major threats.

The Infected are former colonists, researchers, miners, and security personnel twisted by the same biological force that consumes the planet.

The Aberrants are something else entirely - alien predators shaped by the planet’s ecosystem, fast, brutal, adaptive, and terrifyingly intelligent.

Combat is designed to be intense and satisfying, but never careless. You are not fighting endless hordes. Every encounter matters. Ammo, positioning, melee combat, crafting, and tactical decisions can be the difference between survival and death.

Control the Mutation

Jessica is not only fighting the infection. She is part of it.

The mutation inside her can enhance her senses, improve her survival chances, and unlock terrifying power - but using it comes with consequences. Under extreme pressure, Jessica may unleash the beast within, transforming into a powerful Lycan form for short, violent bursts of combat.

This is not an ultimate ability to spam. It is rare, dangerous, and deeply tied to combat, stress, mutation, and control.

Prepare, Scavenge, Craft

OMEGA is not a survival sandbox. You will not spend hours chopping trees or building walls.

Instead, survival is focused on preparation and decision-making. Scavenge chemicals, medical supplies, weapon parts, alien biomass, and technological components. Craft ammunition, healing items, and equipment upgrades before heading into the unknown.

Every expedition begins with a question:

How far are you willing to go before returning to safety?

Outfits With Purpose

Expedition gear, tactical variants, and unlockable outfits allow players to balance function and personal style as they prepare for different regions and threats.

Rescue Survivors and Build Relationships

Not everyone on the planet is dead.

Rescue key survivors and bring them back to your base. Scientists, engineers, doctors, and soldiers can unlock new systems, research, upgrades, dialogue, and personal storylines.

Relationships are built through trust, choices, shared danger, and survival - not simple gift systems or dating-sim mechanics.

A Story-Driven Survival Horror Experience

OMEGA combines exploration, combat, resource management, base progression, mutation systems, and cinematic horror into a focused third-person experience.

This is not an open-world sandbox.

This is not a pure action game.

This is survival horror on a hostile alien planet - where the greatest question may not be whether Jessica can escape, but whether she should.

Early Access Vision

OMEGA: The Dead Planet is planned as a content-expansion Early Access project.

Our goal is to launch Early Access with the core systems fully functional - combat, saving, inventory, crafting, base progression, enemy AI, mutation, and exploration - while expanding the game over time with new regions, enemies, NPCs, story content, and survival challenges.

The Early Access version is intended to represent the foundation of the full game, not a prototype. More biomes, dungeons, characters, threats, and story chapters will be added as development continues.

Key Features

  • Third-person sci-fi survival horror set on a hostile alien planet

  • Semi-open biome-based regions with exploration, dungeons, and hidden threats

  • Upgradeable abandoned research base that grows throughout the game

  • Infected former colonists and terrifying alien Aberrants

  • Tactical combat with firearms, melee, limited resources, and crafting

  • Rare Lycan transformation tied to mutation, combat, and stress

  • Outfits with practical effects and cosmetic customization

  • Light survival mechanics focused on preparation, not micromanagement

  • Rescue survivors and unlock new base functions, research, and relationships

  • Story-driven progression with mystery, horror, and player-driven exploration

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