Hunt: Showdown 1896 - It Takes a Rogue

Hunt: Showdown 1896 - It Takes a Rogue

Crytek

1,0

This DLC contains one Hunter, two Weapons, and one Consumable: The Ironclad (Hunter), Such Is Life (Mosin-Nagant Avtomat), Widow's Son (Pax Trueshot), Make a Rise (Vitality Shot)

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Дата выхода: 10 Июн, 2026 Потянет ли мой комп эту игру?

Системные требования

Минимальные требования

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Память: Not specified
Графика: Not specified
Хранилище: Not specified

Рекомендуемые требования

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Об этой игре

This DLC contains one Hunter, two Weapons, and one Consumable:

- The Ironclad (Hunter)

- Such Is Life (Mosin-Nagant Avtomat)

- Widow's Son (Pax Trueshot)

- Make a Rise (Vitality Shot)

The Ironclad

Hailing from the chaotic badlands of old Australia, The Ironclad was laying low in the years since his alleged death. But when he discovered what was happening in Louisiana, he knew it was time to don his old armor once again.

Such Is Life

The Ironclad doesn't care about things like stealth or subtlety. This Mosin-Nagant Avtomat is his favorite way of demonstrating how blatant of a bastard death can be. The rifle's spray of bullets is completely apathetic to what its victims might stand for.

Widow's Son

When the authorities beat his father to death as though it was their job, The Ironclad watched helplessly as his mother was obliterated by grief. He spreads her pain via this Pax Trueshot, which she gifted to him just before he faked his own death.

Make a Rise

Sometimes, life makes you prove just how far you're willing to go for what you believe in. The Ironclad uses this Vitality Shot when he wants to remember the rush of bursting back to life after already accepting that he'd died for his cause.

They called him The Ironclad for a reason, and the bayou was about to find out why.

Upon his arrival, Edward Kelly realized that the mere spirit of Australia would have eaten most of these Hunters right up before spitting them out—and without the help of monsters. His home country had been different than this Incursion, ‘course it had, but it had also prepared him perfectly for the Hunt. He already knew how to outsmart an elaborate host of elements that were forever out to kill you. He already knew how to start a fight, and even better, how to end one.

But more than all of that, he knew how to punish undue authority with the power of an entire group of people who had decided that enough was enough.

He’d heard stories about this place that were all too familiar. Turns out, abusive power imbalances kick in the teeth of every land. This place was rumored to hold a power-hungry sheriff with a horrific past, a crazed general who lost his way and punished others for it. And those were just a few examples of many.

See, Edward may have been a hardened criminal, but that was just the thing. Somebody made him that way. Beat him into it, over and over again. Hurt his family. Hurt his friends. Hurt him. Changed him. Inspired him to acquire the armor and coat that earned him his reputation. People like this sheriff and general were why such a specific type of madness flourished. They cultivated it like angry little boys playing an endless game of cops and criminals. It was the last thing a place like this needed.

He hoped they’d learn his name before he found them. He hoped they’d figure out exactly who he was, and what he’d done to men just like them, and what he would most certainly do once he found them. What did justice look like in a place like this? Edward suspected that it was up to him to define, and he had to admit that it gave him quite a marvelous thrill.

It was time for The Ironclad to show them all just what a bushranger could do.

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