ClassWarfare
LivingDew
Choose a class, choose who to trust, and survive seven strange days at an academy where every label becomes a weapon. A free story RPG prologue with turn-based combat, classmates to recruit, and choices that follow you.
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About This Game
ClassWarfare is a free story RPG about one new student trying to survive the first week at Dagu Academy.
Pick a race, class, talent, and starting path, then explore the island one day at a time. Train with classmates, take on strange errands, fight academy assessments, and decide who deserves your trust before the island asks for more than schoolwork.
Combat is turn based and party focused. Ready actions, status effects, class skills, racial talents, pets, summons, and recruited classmates all change what a good turn looks like. Outside combat, your route through the island decides who you meet, what you learn, and what you carry into the final days of the prologue.
The current Early Access version focuses on the Dagu Island prologue.
This prologue is designed as the opening chapter for the larger ClassWarfare story. When you finish, you can export a prologue save for future use.

Key Features
Create a student from multiple races, classes, talents, and starting builds.
Recruit classmates with their own roles, personalities, talents, and combat identities.
Fight turn-based battles with ready actions, status effects, skills, racial passives, and ultimate abilities.
Explore Dagu Island across a timed prologue calendar full of events, secrets, and consequences.
Hear original songs used for key story moments, including "The Stars" and "Lanterns Above The Sea."
Complete a free prologue that can export your save for the future main game.
Lore
Long before Dagu Academy, the first rune taught mana to obey. What began as discovery became inheritance: a world where power could be shaped, people could be labeled, and class could become law. Across Adytum, nations now worship different parts of the same divine balance — life, order, and destruction — while old forces move beneath the surface. The prologue only shows the first crack: a school where students are told what they are before they understand who they might become.
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