Wreckcore

Wreckcore

Filip Suta

1,0

Wreckcore is an open-world physics sandbox. Crumple real sheet metal, blast bodies off their feet, outrun the police through two towns — every dent, shattered window and flying ragdoll comes from simulation, not scripts. Steal a V8, crank the radio, and see how much chaos physics can take.

Requisitos do Sistema

Requisitos Mínimos

SO: Windows 10 64-bit
Processador: Intel Core i5-4460 / AMD FX-8350 (4 cores)
"Memória:" 8 GB RAM
Gráficos: Vulkan 1.0 compatible, 2 GB VRAM (GeForce GTX 1050 Ti / Radeon RX 560)
Armazenamento: 1 GB available space

Requisitos Recomendados

SO: Windows 10 / 11 64-bit
Processador: AMD Ryzen 5 3600 / Intel Core i5-10400
"Memória:" 16 GB RAM
Gráficos: RX 6600 / GeForce RTX 2060, 8 GB VRAM
Armazenamento: 1 GB available space

Sobre este jogo

Nothing here is scripted. It's simulated.

Wreckcore is an open-world sandbox built around one idea: everything that breaks, breaks for real. Car bodies crumple panel by panel exactly where you hit them. Bullets punch real holes through sheet metal and shatter glass into flying shards. Every pedestrian is a full physical ragdoll — clip one with a bumper and the body rolls over your hood the way physics says it should.

A living city that pushes back

Commit a crime and the police respond: they'll chase you on foot, and if you escalate, they draw their guns. Earn stars, watch the search circle tighten on the map, and break out of it to disappear. Get caught, and you'll wake up at the station with lighter pockets.

Drive everything, wreck everything

[*] Four distinct vehicles — a rear-drive sedan, a stubborn little diesel, a heavy V8 luxury SUV and motocross bikes with wheelies and real traction limits

[*] An arsenal from pistol to minigun, plus a bomb with a visible blast radius that launches bodies, shoves cars and caves in their panels

[*] Two connected towns — the concrete blocks of Betongrad and the villa hills of Zlatni Brijeg — plus a village and open backcountry roads

[*] An in-car radio with original tracks, day-to-dusk streets, and a map that tracks the chaos

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No missions telling you where to go. Just a city, the laws of physics, and how far you're willing to bend both.

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