Skid Cities

Skid Cities

Vittorio Banfi

0,0

A Cyberpunk City Building Game. Define the city of a twisted, dark, utopian, or dystopian future. Build it in the sky, underground, on the ground. Navigate evil corporations, the Yakuza, android revolts, and unrest. Or embrace them - your choice.

Data de Lançamento: 25 Fev, 2021 Posso Rodar Este Jogo?

Requisitos do Sistema

Requisitos Mínimos

SO: Not specified
Processador: 2GHz
"Memória:" 8 GB RAM
Gráficos: Any card with at least 512MB Ram
Armazenamento: 12 GB available space

Requisitos Recomendados

SO: Not specified
Processador: Not specified
"Memória:" 16 GB RAM
Gráficos: Not specified
Armazenamento: Not specified

Sobre este jogo

Skid Cities is a Cyberpunk City Building game. A sandbox where the mechanics and dynamics of a city follow a distorted, dark, twisted future. Build slums, incredibly high skyscrapers, cyborg nests, secret service black sites, factories, and more. Develop your city underground, or keep building on top of your city until you reach the clouds. Your city can be utopian or dystopian. Up to you.

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A full, immersive world

The year is 2092. What used to be the United States is now divided into three main Trade Authorities. The rising sea levels have changed coastal landscapes worldwide and spurred the creation of multiple sea-only independent countries. Europe is still recovering from its civil war, 20 years after it. The rich are getting richer, augmenting their brains with technology. Androids are being produced at a scale never seen before. The world will not stop because of your city. You will have to navigate all of this as it happens.

Build your city on top of your city. Or below it

There is no limit to where your city can develop. Up in the sky? Just build tower bases and vertical streets. Deep underground, Asimov style? You can build up to 100 underground levels below your city. And it's not just aesthetic: Your levels will influence desirability levels, industry, and each other.

Utopia or dystopia

Who said that dystopia is bad? You can make your city dystopic or utopian, up to you. You can also create areas of your city that are utopian and others that are dystopian. Your city will adjust based on that, no judgment.

Welcome or reject corporations, criminals, and more

As your city grows, it will attract attention from the rest of the world. Evil corporations may look into moving offices or even their headquarters into your city. Oh, organized crime may want to do that as well. They will for sure be an influence on your city - wanted or not. You can try to kick them out, embrace them, or flat-out ignore them.

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Legal Disclaimer

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