Where We Used to Play

Where We Used to Play

JG STD

1,0

A first-person psychological horror game focused on observation, anomaly detection, and meaningful choices that lead to multiple endings inside a house filled with forgotten memories.

Data de Lançamento: 28 "Jul", 2026 Posso Rodar Este Jogo?

Requisitos do Sistema

Requisitos Mínimos

SO: Windows 10 64-bit
Processador: Intel Core i3 (4ª gen) / AMD FX-4300 or equivalent
"Memória:" 4 GB RAM
Gráficos: Intel HD Graphics 4600 or equivalent
Armazenamento: 1 GB available space

Requisitos Recomendados

SO: Windows 10/11 64-bit
Processador: Intel Core i5 / Ryzen 3 or equivalent
"Memória:" 8 GB RAM
Gráficos: GTX 1050 / RX 560 or better
Armazenamento: 1 GB available space

Sobre este jogo

Where We Used to Play is a first-person psychological horror game set inside a house that feels normal… but isn’t.

Explore the same environment again and again, carefully observe each room, and decide whether something has changed.
If you detect an anomaly, you must return to the dark room at the beginning.
If everything feels the same, move forward toward the dark room at the end.

Every decision matters.

Throughout the cycles, the game reacts to your correct and incorrect choices, gradually leading you to one of three different endings: a good ending, a bad ending, or a mixed ending, depending on how you face the memories the house tries to show you.

There are no jumpscares.

Fear is born from the atmosphere, the silence, and the feeling that something is watching when you choose not to look.

Interact with the environment to uncover fragments of a story told through environmental storytelling, texts, and dialogues.
Everyday objects, rooms, and small details hide memories of a forgotten childhood… and of something that is still waiting to be remembered.

If you remain inactive for too long, the house may respond in unexpected ways.

Features:

  • Psychological horror with no jumpscares

  • Observation and anomaly detection gameplay

  • Narrative storytelling through the environment

  • Object interactions and ambient dialogue

  • Multiple endings based on player decisions

  • Retro-inspired aesthetic

Remember… some things only exist as long as someone remembers them.

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