10CountAvoidance
ZariesuProject
A new 3D action game where “stopping” is the key to victory! Avoid the boss’s deadly “Snipe” by “not moving!” Time your stop to raise your “Evade Rank” and blast nearby enemies. The more you “stop”, the stronger you become. Please experience the action where stillness and motion intertwine.
Requisitos do Sistema
Requisitos Mínimos
Requisitos Recomendados
Sobre este jogo
※ This work is a game created for my portfolio. It is not for commercial purposes, and its completeness and content are part of my learning and self-expression.
【Sales Period】
November 25, 2025 (Tue) – March 31, 2027 (Wed) [492 days]
※ The sales period may be extended.
【Supported Language】
Japanese【Game Overview】
In existing action games, the act of "stopping" is often considered a negative element. However, by introducing a system where "if you stop in sync with an enemy’s attack, you can wipe out the enemies", this 3D action game allows players to fully enjoy the act of "stopping".
To put it simply, this game is like "Darumasan ga Koronda" the Japanese version of "Red Light, Green Light".
The player must advance toward the boss while defeating small enemies and avoiding the boss’s unavoidable attack "Snipe". Defeating the boss clears the stage and allows progression to the next one. If the player’s HP reaches zero, it’s game over.
The player is constantly being targeted by the boss. The "Snipe" attack cannot be avoided by moving or hiding behind obstacles, but it can be "automatically dodged by standing still without performing any actions". By not just stopping, but timing the stop precisely with the "Snipe", the player earns a "Dodge Rank". The Dodge Ranks are divided into four levels: "PERFECT", "GREAT", "GOOD", and "CHICKEN". If the player achieves "GOOD" or higher, a shockwave is released that blows away nearby enemies. Additionally, the boss’s countdown speed is divided into five stages, and the speed is determined based on the player’s "Dodge Rank".
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