Paddle Paddle Paddle

Paddle Paddle Paddle

Zoroarts

1.0

Paddle through pain. Solo or co-op. One paddle each. Lava everywhere. You’ll fall. You’ll scream. You might cry. Good luck and embrace the salt.

Casual Racing Sports
Release Date: 25 Jul, 2025 Can I Run This Game?

System Requirements

Minimum Requirements

OS: Not specified
Processor: 2 GHz Dual Core CPU
Memory: 2 GB RAM
Graphics: Intel HD Graphics 4000 or better
Storage: 1 GB available space

Recommended Requirements

OS: Not specified
Processor: Not specified
Memory: Not specified
Graphics: Not specified
Storage: Not specified

About This Game

A brutally frustrating co-op boat adventure you probably won’t survive. But hey—at least you’ll look ridiculous trying.

Grab your paddles (and your patience) and set out on a stupidly long, lava-surrounded parkour adventure. In Paddle Paddle Paddle, you and/or a deeply regretting friend must paddle your way through swinging axes, weird wind, evil slopes, and that one jump you’ll miss at least 27 times in a row ... maybe more.

At the end of the journey? A legendary, mysterious, possibly pointless prize awaits. Maybe. If you ever get there. Probably not.


This game will test your coordination, your sanity, and your friendships. You can either:

  • Play solo and control both paddles like some kind of multitasking god

  • Or play in local/online co-op, where each of you controls a paddle. Coordination is key. So is not yelling. Too much.

  • Physics-based paddling like in real life (sort of. not really.)

  • High Frustration™ factor (rage-quitting is a feature, not a bug)

  • Local & Online Co-op — destroy friendships from anywhere!

  • Speedrun Timer — for those who hate themselves

  • One giant handcrafted level with wacky biomes and checkpoint options (toggle them in Settings!)

  • Input Rebinding — because your keyboard will suffer

  • Settings with mercy — toggle checkpoints, fix controls, or just cry a little

Hi! I’m Mateo — I’m 22 and I made this game entirely solo. The idea came to me in the shower (where all great ideas are born), and I decided to smash together physics-based paddling with a rage-inducing platformer. The whole project was a wild experiment made in under a month.

I hope you have some fun with it... and just the right amount of screaming.

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