Unending Watch - Dead Man's Fingers

Unending Watch - Dead Man's Fingers

After Dark Gaming LLC

1,0

A steampunk extraction survival game built on brutal melee combat and constant tension. No guns—only heavy strikes, smart counters, and raw survival. Enemies hunt, adapt, and ambush. The world shifts mid-run. Extract with loot… or be claimed by the dark.

Data di rilascio: 30 Dec, 2026 Posso eseguire questo gioco?

Requisiti di sistema

Requisiti minimi

SO: Windows 11
Processore: Requires a 64-bit processor and operating system
Memoria: Not specified
Grafica: GTX 1060
Archiviazione: 60 GB available space

Requisiti raccomandati

SO: Windows 11
Processore: Requires a 64-bit processor and operating system
Memoria: Not specified
Grafica: GTX 1060
Archiviazione: 60 GB available space

Informazioni su questo gioco

This is a steampunk extraction-driven experience built around tension, survival, and brutal close-quarters combat. Every run is a risk—what you bring in, what you extract with, and what hunts you along the way is never guaranteed.

Brutal Close-Combat Fighting

Combat is intimate, heavy, and physical. Every swing has weight. Every hit matters. There are no firearms—combat is built entirely around close-range weapons designed to feel raw, desperate, and punishing.

Players can:

    •    Chain heavy strikes and fast attacks

    •    Perform timed counters and defensive maneuvers

    •    Stagger, overwhelm, or crush enemies through positioning and momentum

Combat rewards awareness, timing, and aggression—not button-mashing.

Intelligent, Unpredictable Enemies

Enemies are not scripted targets. They think, react, and adapt.

    •    Enemies can hide, stalk, and ambush, using the environment to their advantage

    •    They make judgment-based decisions—retreating, flanking, or pressing an attack depending on the situation

    •    Darkness, sound, and player behavior influence how enemies respond

You’re not just fighting monsters—you’re being hunted.

Dynamic Environments

The world itself is unstable and hostile.

    •    Destructible walls and structures can open new paths—or new threats

    •    Environments can change mid-run, altering layouts, sightlines, and safe zones

    •    Player actions may permanently affect the level during an extraction attempt

No two runs feel the same, even in familiar locations.

Boss Encounters

Certain areas contain rare, high-threat bosses that may appear under specific conditions.

    •    Bosses are not guaranteed to spawn

    •    Encountering one is a high-risk, high-reward situation

    •    Choosing to engage—or escape—is always the player’s decision

These encounters are meant to feel dangerous, unexpected, and unforgettable.

Fear System (Planned Feature)

A Fear Meter will be introduced later in development and demonstrated to players.

    •    Fear builds through isolation, damage, enemy proximity, and environmental pressure

    •    High fear may impact perception, decision-making, or combat effectiveness

    •    Managing fear becomes part of survival, not just combat

The goal is to make tension a mechanic, not just a mood.

Tools of Survival

Players have access to a wide range of brutal, improvised tools:

    •    Multiple melee weapon types, each with unique strengths and combat styles

    •    Grenades built for disruption, area denial, or crowd control

    •    Traps that can slow, damage, lure, or manipulate enemies

Preparation matters—but improvisation is often the difference between extraction and death.

Condividi la tua esperienza di gioco

Help other gamers! Share how this game runs on your setup, share tips, or ask questions.

Please log in to share your experience with the community!

Avvertenza legale

Le informazioni sul gioco, le immagini, le descrizioni e i requisiti di sistema visualizzati su questa pagina provengono da piattaforme di terze parti e non sono di proprietà di Can I Run It. Non siamo affiliati, approvati o collegati agli sviluppatori, editori o distributori del gioco.

Can I Run It è un servizio di verifica della compatibilità di sistema che aiuta gli utenti a determinare se il loro hardware può eseguire giochi specifici. Non vendiamo, distribuiamo o ospitiamo alcun contenuto di gioco.

Tutti i marchi, marchi registrati, nomi di prodotti e nomi o loghi di aziende citati nel presente documento sono di proprietà dei rispettivi titolari.

Se ritieni che qualsiasi contenuto visualizzato violi i tuoi diritti di proprietà intellettuale, ti preghiamo di contattarci all'indirizzo [email protected] con dettagli pertinenti e risolveremo prontamente i vostri problemi.