Seven Blasphemies
Crit42 Studio
Seven Blasphemies is a traditional turn-based roguelike where every dawn may curse your run forever. Explore a dying world, choose from doomed classes, survive lethal OSR-inspired encounters, and race against extinction before the seventh blasphemy ends all.
Requisiti di sistema
Requisiti minimi
Requisiti raccomandati
Informazioni su questo gioco
Seven Blasphemies is a traditional turn-based roguelike about surviving the final days of a cursed world.
Move one tile at a time. Think one turn at a time. Die, learn, and begin again under the shadow of a doom calendar that does not care whether you are ready.
Each dawn, the world may be struck by a new Blasphemy: a permanent, run-altering curse that stacks with everything that came before it. Visibility may shrink. Healing may weaken. Monsters may grow bolder. The world may become harder, meaner, and less forgiving with every passing day.
When the seventh Blasphemy arrives, the world ends.
You are not racing toward glory.
You are racing against extinction.
A TRADITIONAL ROGUELIKE OF DOOM AND SCARCITY
Seven Blasphemies is built around classic roguelike fundamentals: grid-based movement, turn-based decision-making, procedural danger, permadeath, and lethal consequences.
Every action matters because every turn gives the world a chance to answer. Explore ruined paths, manage scarce resources, choose your fights carefully, and accept that survival is never guaranteed.
This is not a power fantasy. It is a desperate crawl through a dying world where the correct decision may still lead to a terrible outcome.
THE BLASPHEMY SYSTEM
At the heart of Seven Blasphemies is the doom calendar.
Each dawn may trigger a new Blasphemy, permanently changing the rules of the run. These curses are not temporary modifiers. They stack, accumulate, and slowly turn the world against you.
A run can begin with cautious exploration and end in panic as darkness spreads, enemies become more dangerous, and the systems you relied on begin to fail.
The longer you survive, the more the world decays.
CHOOSE YOUR RUIN
Select from among many doomed classes, each built around a distinct style of play.
No class is safe.
Some are simply doomed differently.
MONSTERS THAT FORCE DIFFERENT DECISIONS
Enemies in Seven Blasphemies are designed to be readable, dangerous, and mechanically distinct.
They are not just different health bars. Each monster type creates a different problem: when to engage, when to flee, when to spend a resource, and when to accept that greed has already killed you.
Survival depends on understanding threats before they corner you.
INSPIRED BY OLD-SCHOOL RPG BRUTALITY
Seven Blasphemies draws from the spirit of old-school tabletop RPGs and traditional roguelikes: lethal encounters, emergent problem solving, resource pressure, and a world that does not scale itself around your comfort.
The game is harsh by design, but not careless. Death is part of the structure. Each run teaches you more about the world, its curses, its creatures, and the risks you can afford to take next time.
A BLEAK WORLD IN MINIMALIST PIXEL ART
The visual style uses pixel art and a limited color palette to create a stark, apocalyptic atmosphere while keeping the battlefield readable.
The world is decaying.
The colors are few.
The end is always visible.
KEY FEATURES
Traditional turn-based roguelike gameplay.
Grid-based movement and tactical positioning.
Permadeath and high-stakes decision-making.
A doom calendar that pressures every run.
7 permanent Blasphemies that alter the world.
6 playable classes with distinct playstyles.
Minimalist pixel art with a harsh apocalyptic tone.
OSR-inspired design focused on scarcity, risk, and consequence.
THE SEVENTH BLASPHEMY ENDS ALL
You can fight.
You can scavenge.
You can pray.
You can delay the inevitable.
But the calendar keeps moving.
How far can you crawl before the world finally dies?
Condividi la tua esperienza di gioco
Help other gamers! Share how this game runs on your setup, share tips, or ask questions.
Giochi più votati
Discover similar games you might enjoy based on genre and creator.
Avvertenza legale
Le informazioni sul gioco, le immagini, le descrizioni e i requisiti di sistema visualizzati su questa pagina provengono da piattaforme di terze parti e non sono di proprietà di Can I Run It. Non siamo affiliati, approvati o collegati agli sviluppatori, editori o distributori del gioco.
Can I Run It è un servizio di verifica della compatibilità di sistema che aiuta gli utenti a determinare se il loro hardware può eseguire giochi specifici. Non vendiamo, distribuiamo o ospitiamo alcun contenuto di gioco.
Tutti i marchi, marchi registrati, nomi di prodotti e nomi o loghi di aziende citati nel presente documento sono di proprietà dei rispettivi titolari.
Se ritieni che qualsiasi contenuto visualizzato violi i tuoi diritti di proprietà intellettuale, ti preghiamo di contattarci all'indirizzo [email protected] con dettagli pertinenti e risolveremo prontamente i vostri problemi.