SanGoFate
Guangpop Studio
Three destiny cards decide who you are; a war-torn era decides what you become. A Three Kingdoms life-sim roguelite: draft 3 cards from a deck of 81, each naming its own price, then watch a whole life play out. 20 minutes a run, 22 endings to collect. Battles are six-round card duels.
Requisiti di sistema
Requisiti minimi
Requisiti raccomandati
Informazioni su questo gioco
Three cards. One life. A kingdom's worth of consequences.
You don't pilot a hero through the Three Kingdoms. You decide who they are (three cards, three choices), and then you watch what the era does to them.
Draft Your Destiny
Three rounds. Three cards on the table each time. One choice.
A deck of 81 Destiny Cards across three rarities, and every single one states its price in red at the bottom. Ruthless Extermination cuts down rebellion and revenge, and poisons your name with the people. The Poisoner's Gambit wrecks an enemy's resources for almost nothing, and trades your reputation for cunning. Reroll if you must; the tokens are finite.
Become an Archetype
Your three cards converge on one of 15 officer archetypes, each named for a figure from the era: the Cao Cao type, the Sima Yi type, the Lü Bu type. You'll see the candidates narrowing as you draft. Then allocate Might, Intellect, Command, Politics and Charisma, and send them out into a collapsing empire.
Watch a Life Happen
Season by season, year by year, your officer's life writes itself across an illustrated chronicle: recognized by a lord, taking in refugees, wrongly accused, a friend from home riding in to join you. Every event is a full painted scene. Their portrait changes as they rise. Meanwhile six warlords contend for the realm, and their power shifts whether you act or not.
Pause it. Run it at 4x. It's your life to watch.
Take the Field
When you march, the chronicle gives way to the battlefield: six-round tactical card combat with animated pixel battle scenes. Bring a lieutenant, play your formations and stratagems, and spend the stamina you've been hoarding. Some lives are won in court. Some are won here.
Earn Your Biography
When the life ends, the game writes it down, a personal liezhuan biography assembled only from events that genuinely happened in your run. No templates. No filler.
Twenty-Two Endings
The Hall of Biographies holds 22 endings. The ones you haven't reached sit locked behind a single riddling line, graded by rarity. Die a nameless soldier. Vanish into obscurity. Take the throne. Every life you live is a permanent record, and there is always one more you haven't written.
20–30 minutes a run. Then one more.
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