
It Takes Many
Yunashi
You've got a Tindermatch! Sadly she lives very far away so you decide to fly to her and take your friends with you! Plays like Super Mario, but you only have a limited amount of restarts. Play with up to 7 people. Reach the End to win the game
Requisiti di sistema
Requisiti minimi
Requisiti raccomandati
Informazioni su questo gioco
Play online with up to 7 players and help Claudio, the protagonist of the story, to find the love of his life.
Solve increasingly difficult tasks together with your fellow players.
The more players you have, the more difficult the game becomes.
You can't die in this game, but if you jump in the wrong place at the wrong time, the group leader has to restart the level and there are only a limited number of restarts.
When all the restarts have been used up, you have to start all over again.
It all starts quite simply, but becomes increasingly difficult over time.
You can't complete the game on your own: You need a good team, communication and coordination to make it.
Movement in the game is relatively simple: WASD and Space, but timing is key.
The game is a bit like an escape room. You and your team have to find out what you have to do in each level and each level has new tasks. Once everyone knows what they have to do, it becomes relatively easy, then it's all about timing and skill.
There are currently 2 starter worlds, after which players can decide which main world they want to enter. There are 4 main worlds and 1 secret world for those who seek a special challenge. The main world is also the end world. Each end world has a different ending, each end world has different mechanics and tasks to solve.
The tasks vary in difficulty, but are all relatively simple once you know what you have to do. The big difficulty is that nobody can make a major mistake, otherwise you have to restart the level, and as soon as all the restarts have been used up, you have lost.
The game is aimed more at hardcore players who are looking for a special challenge and are underchallenged with conventional 2D sidescrollers. The difficulty is not in the difficult jumps that have to be made in a short time, but in the fact that if one of the existing players makes a mistake, you lose a restart.
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