Vonkelveld
Software MoosS
Shape a living god-sim where every spark is a soul. Zoom from one life to a whole world that curls into a torus; raise land, call rain, touch one fate, and ask why any place became itself. Choose what endures; the Chronicle remembers what your hand preserved.
System Requirements
Exigences minimales
Exigences recommandées
About This Game
Vonkelveld (Afrikaans for "spark field", pronounced roughly FON-kul-felt) is a god-sim of tending and witnessing: a living world where every spark is a simulated soul, every place has a history, and every age remembers what your hand preserved.
Tend, don't command. You are not a king. You do not command units, place buildings, or script lives. You shape conditions: raise land, sink it, call rain, warm the air, bless the ground, guide migration, kindle worship, or bring ruin. Then time runs, people choose for themselves, and the world answers in its own language.
Fall from a god's eye to a single life. Pull from the life of one person to the shape of the whole world with no loading screen between them. Follow a single soul through family, friendship, memory, need, devotion, and death. Open the Locket to keep them close. Reach in with micro-verbs such as Comfort or Inspire, changing one fate among thousands.
See the world at every scale. Zoom out further and the map curls into its true torus form: a strange, beautiful world you can read from above, orbit, and return from. Toggle 3D relief to watch the flat map rise into mountains and basins. Switch visual layers to read land, people, order, belief, weather, and pressure beneath the surface.
Ask why - and get the truth. Ask Why-Here about any place. The game answers with the actual causal chain that made it what it is, traced through the Chronicle of your world. Not canned lore. Not flavor text. The real remembered causes: your acts, the climate, migration, collapse, survival, and chance.
Choose what endures. Each scenario brings its own pressure: the Long Winter, The Drowning, The Burning Age, Emberfall, Fragile Eden, Hold the Line, and more, alongside seeded Free Play. A perfect world is not promised. Choose what to hold and what to let go. Soul-years, peak souls, and years endured measure what your hand preserved.
Deterministic to the byte. Every world is deterministic from its seed and your choices. Share a seed, replay the same world, compare outcomes, and know the difference came from what you did.
Drawn from authored primitives. The living map, weather, day and night, UI, sound, and music are built from authored procedural systems. No stock art. No AI-generated imagery. A world that looks and sounds like only itself.
Standout Features
Tend, don't command — shape land, weather, fortune, and pressure while people remain free.
Seamless scale — move from one life to a city, a civilization, the whole world, and the torus view.
A living micro-sim — follow individual souls, their bonds, their needs, their memories, and their life stories.
Micro and macro god-verbs — bless regions, reshape terrain, call rain, or touch one person's fate.
Ask Why-Here — interrogate any place and get the real causal chain behind it.
The Chronicle — your world writes its own emergent history as it happens.
3D relief and world layers — read terrain, people, belief, order, weather, and other simulation layers.
Authored scenarios plus seeded free play — tend people through different catastrophes or explore endless deterministic worlds.
What your hand preserved — measure soul-years, peak souls, years endured, collapse, and legacy.
Guided First Light tutorial — learn the full loop through an in-game step-by-step scenario.
Photo mode and full simulation interface — compose beauty shots or play through the real game UI.
Steam features and languages — Steam achievements, controller support, touch support, cloud saves, and 11 in-game languages.
Hand-built procedural presentation — art, sound, and UI are generated from authored primitive systems; no stock art and no AI-generated imagery.
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