VOIN

VOIN

Nikita Sozidar

1,0

Crafted by a solo developer, VOIN is a first-person hack-and-slash. Cleave through hordes of enemies in fast-paced combat. Explore dark fantasy realms filled with secrets and dangers. Discover powerful gear and weapons, and face menacing bosses in your quest to cleanse a broken world.

Adventure RPG Indie Early Access Action
Date de sortie : 10 Déc, 2024 Puis-je faire tourner ce jeu ?

System Requirements

Exigences minimales

SE : Windows 10
Processeur : Intel Core i3-2100 / AMD® FX-6300
Mémoire : 4 GB RAM
Graphiques : NVIDIA® GeForce GTX 750 Ti / ATI Radeon HD 7950
Stockage : 4 GB available space

Exigences recommandées

SE : Not specified
Processeur : Not specified
Mémoire : Not specified
Graphiques : Not specified
Stockage : Not specified

About This Game

Just Updated

The ground trembles and melts beneath your feet. A new force has awakened. Elemental fire itself has been summoned to aid you in cleansing the land of HER abominations and twisted magic. 

Forge your power with the New Itemization System

Ground-breaking itemization system that redefines the genre. Every weapon and item you discover is added to your Catalogue, charting both your progress and your spoils. Forge, combine, and upgrade your arsenal in the Hub through a single streamlined interface, free from tedious inventory management with endless goals to pursue and more than 59,000 possible item combinations to master.

Wield New Skills and Combat Style

Parry attacks and stagger enemies with perfectly timed counters, turning their own aggression against them. Each weapon now bears its own unique powers, waiting to be unleashed. Cleave your enemies apart with the sweeping strikes of greatswords, crush entire hordes with the devastating slams of heavy warhammers, or carve through foes with the swift and merciless daggers. Which path of destruction will you choose?

And Much More:

  • New movement and weapon animations

  • Reworked monster spawners

  • Gameplay improvements and fixes

The path to cleansing continues. More challenges, expanded world activities, and even greater battles lie ahead.


About the Game

In this shadowed world, secrets lie buried deep, and dangers wait in silence. Hordes rise against me, yet I cleave through them with elemental fury. I master the primal forces, bending chaos to my will. In this moment of convergence, I discover my true self, a being forged in both fury and beauty.

This is my dominion now.


I am the essence of ancient storms, summoned by a force beyond mortal comprehension. Born of the will of a faceless mage, I exist for one purpose alone: to become the weapon that reshapes a world ravaged by plague. My creators remain hidden, shrouded in mystery, yet I feel their command burn within me. This world is broken, and I am its reckoning. For I am VOIN.

Every strike I make is a hymn to destruction. My movements are a sacred dance within the heart of chaos. My blade sings as I sever through their ranks, executing perfect strikes, untouchable. I walk this path with purpose—will I remain unscathed?

The wind bends to my will. I leap across the ruins of once-grand castles with ease and soar above rivers raging far below. My fury rains down on them from the sky, leaving nothing but silence in my wake. I was never meant to crawl—I was born to be unbound and untethered.

I dive into the abyss, seeking the power that lies within. I claim weapons forged in the depths of darkness, gear that pulls me closer to my truest self. Yet this is only the beginning. I return to the Master’s Citadel, cleansing what I’ve gathered, sharpening the edge of my soul. And once more, I plunge back into the fray, unbroken, stronger than ever. This cycle defines me—the unyielding, ever-reborn.

They stand before me—titans of flesh and fury, living monuments to annihilation. Their eyes gleam with malice, their tactics ruthless. They believe they will break me. But I face them without fear. For I am no mere mortal standing in their shadow—I am the force destined to shatter their dominion. I walk among gods and monsters, and I do not tremble.

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