Three Kingdom - Zhang Jiao Revival
Forderver
Three Kingdom - Zhang Jue Revival is a real time RPG roguelite. Battle alone or recruit up to 10 comrade to fight along side in real time combat. Specialize in 1 class or learn all 6, wide range of equipment to create your own build. Powerful yet simple statistic system to spice up game play.
System Requirements
Exigences minimales
Exigences recommandées
About This Game
Story:
Moment before Zhang Jiao's death. He utilized the power of tai ping art gifted by Nan Hua immortal to plant the seed of life into his body and brought himself back to life. After revival, Zhang Jiao lived his life as a hermit to study tai ping art. Upon mastering tai ping art, Zhang Jiao reversed time to revive those yellow turban generals and peasant back to life and pledge to overturn the Han dynasty and destroy the alliance troops.
Having mastered the tai ping art, can Zhang Jiao succeed this time? ...
Features:
Freedom to be specialist in a single class or learn ability from other classes.
Simple and powerful statistic system that work in the background.
Highly re-playable as you choose to spend all resources on yourself and recruit healer to assist, gear yourself up as a healer and turn on auto mode to auto heal and watch your party member fight for you or recruit a variety of NPC of different classes and form a max 10 men party to battle as a team. You decide your play style!
Variety of different tier equipment and set bonus.
Real time combat.
NPC of different faction are equally hostile without biased against player.
Three auto type: Switching between 100% player control, auto melee, auto spell cast towards mouse cursor direction, auto spell cast at nearest enemy and full auto turning your main controlled character into AI easily by on/off switch on interface.
Hired party members are infused with AI:
They will auto dis-engage combat and return to you when their health is low, and auto re-engage when their health recover to a healthy level.
They will also dis-engage combat and return to you when distance range between both party get too far, and auto re-engage combat when distance range is back to normal.RPG style two way statistic system between Player and NPC. Whenever damage is dealt on your target or yourself, system will go into calculation between both character statistic in the background before returning result instantly.
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