The Wellmonts Case
Zakym s. r. o.
The Wellmonts Case is a first-person psychological horror game set in 1993, Northern Maine. As a private detective, you explore the abandoned Wellmont farm, search for clues, photograph unsettling evidence, and uncover the truth behind a family's unexplained disappearance.
System Requirements
Exigences minimales
Exigences recommandées
About This Game
"Some truths were never meant to be found."
Step into the shoes of a private detective sent to investigate a family's mysterious disappearance in 1993, Northern Maine. Uncover evidence, document your findings, and face the creeping horror hidden within the abandoned Wellmont farm.
The Wellmonts Case is a psychological horror in the genre of "walking simulator".
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When the world itself turns against you.
Perception falters as the environment distorts and logic begins to collapse. Details no longer add up, time slips between moments, and you begin to question if any of this is real.
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Not everything you hear is in your head.
Darkness deepens, sounds grow sharper, and something unseen begins to close in. The house itself starts to feel alive, reacting to every breath and every step.
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Every answer unlocks a darker question.
Interact with notes, locks, and clues to progress and piece together the case. What seems like evidence soon raises suspicion, and even the simplest objects begin to feel intentionally placed.
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Uncover what was left behind.
Step carefully through silent rooms, untouched belongings and forgotten memories. Every corner holds a trace of the family’s life and offers a glimpse into what might have ended it.
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Features:
First-person psychological horror
Investigation-focused exploration
Atmospheric sound design and tension
Puzzle solving with narrative impact
Tightly paced, immersive experience
WARNING:
Epileptic seizures associated with increased sensitivity to light are Possible. Some people may experience seizures when exposed to flashes of light and flashing images that appear in a video game. People who have not previously experienced such attacks may not be aware of their illness. A reasonable restriction of the game audience is recommended.
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