Room 0
Room Zero Team
A first-person horror game about a detective investigating an abandoned research facility, a missing girl named Carla, and the sealed room at the center of it all. Recover VHS tapes, follow the traces left behind, and avoid what still remains inside.
Configuration requise
Exigences minimales
Exigences recommandées
À propos de ce jeu
ROOM 0 is a short first-person horror game about an abandoned facility, a missing girl, and a place that should have never been opened.
You play as a detective sent to investigate the disappearance of Carla. Her last known trace leads to a forgotten research site, sealed away after an incident no one seems willing to explain.
ENTER THE FACILITY
The building is silent, but not empty.
Old equipment still hums in the dark.
Doors lead to rooms that should have been cleared years ago.
Scattered through the facility are tapes, traces, and fragments of something that was never meant to leave the walls of Room 0.
Your only tool is a vintage VHS Camcorder, an artifact of the facility's past that now serves as your only window into its lethal present.
FOLLOW CARLA'S TRACE
Carla entered the facility before you.
What she found inside is unclear. What remains of her investigation is scattered across the building, hidden in recordings and signs of movement where there should be none.
The deeper you go, the more you uncover.
SOMETHING GOT OUT
The facility was closed for a reason.
The halls are quiet to the naked eye, but the air is thick with a presence that cannot be seen directly.
It watches from the darkness, and it reacts to your presence.
The threat is invisible to you, but through the lens of the camcorder, it is undeniable.
To navigate the facility is to make a choice: trust your senses and remain blind, or raise the camera and bear witness to what is hunting you.
FEATURES
- First-person horror set inside an abandoned research facility
- Explore, investigate and recover VHS recordings
- Piece together the disappearance of Carla
- Avoid what still remains inside the building by managing your fear and your battery life
- Analog-inspired visuals (VHS/CRT aesthetic), distorted spatial audio, and oppressive atmosphere.
- A short horror experience focused on tension and mystery
Room 0 was never meant to be opened.
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