Pixel Planet Survivor
Ancient Ankh Studios
Stranded on an infected world, one survivor against a rising tide of alien bugs. A top-down survivors roguelite where every enemy is a single pixel and the whole swarm is on screen... a million of them. Build your loadout, hold the line, reach extraction.
Configuration requise
Exigences minimales
Exigences recommandées
À propos de ce jeu
Stranded and waiting for help
You are stranded on an alien-infected planet with your starting weapon and rescue twenty six minutes away. Everything on the planet is coming for you.
Pixel Planet Survivor is a top-down survivors roguelite built around a single idea: every enemy is one pixel, and every one of them is really there. No sprite culling, no fake crowds, no smoke and mirrors, by the final stand there are a million individually simulated bugs between you and the dropship, and you can see all of them at once.
Craft your build and then figure out what works for you and what doesn't
26 base weapons with 19 evolutions across ten firing patterns: projectile, nova, beam, orbital, aura, lobbed, ground fields, sweep, chain and turret. Each with an evolved form. Everything auto-targets; you only ever control where you stand.
21 passives to choose from making every run unique
Five damage elements with affinity passives
Various starting classes separated by their opening weapon and innate perks
Twelve different enemy types
As your run progress's more enemy types will spawn making the horde more chaotic as time passes. Each enemy has its own resistances, movement type/speed, HP, and damage.
See how you did and plan your next run
At a million enemies things get chaotic quickly, so every run ends with an exact per-weapon breakdown. Find out that your third weapon slot only contributed 4% of your damage, and draft differently next time.
Features
Up to 1,000,000 simultaneously simulated enemies
A 26-minute runs, either extract or stay to see how long you can hold out
Five titan bosses each with their own attack pattern
26 base weapons, 19 weapon evolutions, 21 passives, multiple classes, 5 elements
12 enemy types
Hand-drawn maps with destructible terrain
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