Parasomnia
Yishun Qin, Yunbo Mo, Crystal Gierisch, Gaopeng Jiang, Yujiong Cheng
"Parasomnia" is a 2D pixel-style psychological horror game. Players will delve into the inner world of a child named Sunny who suffers from "night terrors". Through the perspective of Sunny, they will experience the fear and struggles in her subconscious.
Configuration requise
Exigences minimales
Exigences recommandées
À propos de ce jeu
"Are those relentless pursuers in the dark night actually nightmares or the unwilling reality we refuse to face?"
[About the Game]
"Parasomnia" is a 2D pixel-style psychological horror game. Players will delve into the inner world of a child named Sunny who suffers from "night terrors". Through the perspective of Sunny, they will experience the fear and struggles in her subconscious.
With eerie black fog and persistent pursuers, you need to find a way out in multiple stages of nightmares. This is not just an escape, but also a psychological profiling of memory - when the fragments of reality are reflected in the dreams, do you have the courage to piece together the entire truth?
[Core Features]
The game features a multi-branch outcome determination system. When the nightmare is about to end, if you are dissatisfied with the current situation, do you have the courage to go back and make different choices?
[Operation Instructions]
[W/A/S/D] - Movement and Selection
[F] - Confirmation / Interaction (such as turning valves, reading documents)
[ESC] - Pause / Return
The game was created by a group of six university students as a project during the summer of 2026. It is a game developed over two months.
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