Netfall
Zero Day Studios
A hacking roguelike deckbuilder where you see exactly what the enemy plans to do, then rewrite it. Pick one of five hacker identities, build a deck from over 200 cards, and break through four sectors of a living network to reach the Mainframe.
Configuration requise
Exigences minimales
Exigences recommandées
À propos de ce jeu

You are a hacker inside the network. Every fight is a duel with ICE, the security programs that guard the system, and they show you exactly what they plan to do next. Then it's your move.
Netfall's signature is intent hacking:
Patch an attack so it hits softer.
Stall an enemy so it skips its move.
Spoof an attack so it hits one of its own.
Scramble its plan into something else.
Decompile it to see two moves ahead.
A preview shows the result before you commit, so every turn is a puzzle you can read.
Each identity plays like its own game, with its own cards, starting relic and an ability outside combat.
Bruteforce overclocks: pay HP for more RAM and more cards.
Ghost hides: Cloak dodges attacks and makes Exploits hit harder.
SocEng talks its way in: a bigger hand, credits used as a weapon, and ICE turned against itself.
Cryptomancer charges a cipher that unlocks new powers mid-fight.
Daemon summons up to three daemon units that fight beside you.
Bruteforce and Ghost are open from the start. SocEng, Cryptomancer and Daemon unlock as you earn Reputation across runs.

Loud cards are strong, but they raise your Trace. At 5 the network goes on ALERT and the ICE gets stronger every turn. At 10 it calls in BACKUP. Quiet play is safer but slower. You decide how much heat to take.

Choose your path through four sectors: fights, hardened elite ICE, Black Markets, Safehouses, data caches and Unknown Signals. Many cards can be Burned for a stronger effect, but a Burned card is gone for the rest of the fight. Collect relics, carry one-shot Payloads into tough fights, and Compile a card into a Payload of your own.
The network fights back. Each of the first three sectors ends at one of three Sector Cores, shown on the map so you can plan for it. After each sector the network studies your favorite hack and ships PATCH NOTES to counter it. Sector 4 ends at the Mainframe itself.

A 10-level Firewall ladder for each identity, with a new rule at every level.
A Daily Run: the same seed for everyone each day, one scored attempt and a Steam leaderboard.
Seeded runs to replay or share a run.
A run History with every deck you played, and a Compendium of every card, relic, Payload and ICE you've found.
Syslog, a combat log that shows the damage math for every hit.
30 Steam achievements.
Features
5 hacker identities, each with its own mechanic, starting relic and ability outside combat
Over 200 cards, with Burn effects and Corrupt cards that clog your deck
69 relics and 23 one-shot Payloads
60 kinds of ICE, including 10 Sector Cores
46 events with real choices
14 music tracks
Controller support
Accessibility: colorblind palettes, text size, high-contrast cards, Reduced Motion, a screen effects slider and animation speed
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