Humanica
PanfachDev
Humanica is a city-builder game about an ancient settlement, featuring vast technological development. Experience the journey from sticks and stones to iron tools and windmills!
System Requirements
Exigences minimales
Exigences recommandées
About This Game
Ancient world
It all starts in 10,000 B.C. You will have to go through a difficult path of human development - from the Paleolithic to the Iron Age. The game features a massive technology tree, the progression of which will change your play style from time to time, forcing you to adapt to new conditions. Meanwhile, your settlement will grow, becoming larger and more technologically advanced.
Everyday life of settlers
You will be building, gathering, crafting various items, farming, animal husbandry and smelting bronze and iron. In the beginning you will not have an abundance of resources, so in the first years the main goal will be to survive. After all, the settlers must be fed and clothed.
Turn-based gameplay elements
The game process is divided into days. Each day is an iteration of a cycle, or turn, within which the settlers will have time to do a limited amount of work. Therefore, you should strive to keep the settlers working as efficiently as possible. As the saying goes - “Just One More Turn!”.
World map
You will have to explore a turn-based hexagonal world map. You can find useful resources on it: new seeds to grow, new animals to breed and much more.
Construction and landscape
The game features an unusual construction grid of irregular randomly shaped quadrilaterals. The landscape is editable, and consists of large square squares. If you suddenly dreamed about it, you will be able to dig out a mountain, or on the contrary build it!
Settlement Defense
Evil wild animals and nomads will want to stop you from prospering. Arm your settlers and build walls with towers to defend your settlement.
Other key features
The world is procedurally generated. At the beginning of the game you will be able to choose the desired landscape to your taste.
A system of laws and annual plans that will add to the game the ability to customize your playthrough style. Available annual plans can drop randomly, adding light rogue-like elements to the game.
The quality of tools determines the acceleration of certain jobs for residents. Go ahead and create iron and bronze axes and pickaxes!
This game is made by one person with love! I hope you will enjoy it!
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