Half-Life: Alyx - Final Hours
Geoff Keighley
THE FINAL HOURS OF HALF-LIFE: ALYX is an interactive storybook, written by Geoff Keighley, that takes fans inside Valve Software to chronicle the company’s past decade of game development, including the return of Half-Life.
System Requirements
Exigences minimales
Exigences recommandées
About This Game
This 25,000 word multimedia experience gives readers an unprecedented and unvarnished look at the past decade inside Valve. From the revelation of surprising canceled projects to never-before-seen images, photos and video, The Final Hours dissects Valve’s creative process and candidly explores the development history of Half-Life: Alyx.
This interactive storybook does not use or require a virtual reality headset. It merges a 25,000 word traditional story with 3D video game technology to give customers a fly-on-the-wall perspective of Valve’s creative process.
FEATURES INCLUDE:
- INTERACTIVE “TONER” PUZZLES: Unlock never-before-seen concept art and images via interactive puzzles inspired by Half-Life: Alyx
- NEVER-BEFORE-SEEN PROTOTYPES: From early video prototypes of Alyx to other cancelled games, Valve reveals unknown – and unreleased – projects.
- HEADCRAB SOUND MIXER: Create your own headcrab sound effects using the same source files as the development team.
- DEVELOPMENT FLOOR EXPERIENCE: Explore the Valve office with an interactive 3D tour that showcases the development area for Half-Life: Alyx.
- VALVE TIME: An interactive timeline details Valve’s software and hardware projects over the past decade – including previously unknown projects.
- RHYS DARBY: Exclusive interview with Rhys Darby (“Russell”), one of the stars of Half-Life: Alyx
Note: The Final Hours of Half-Life: Alyx does not require or utilize a VR headset.
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