Flux Tower Defense
ArcadeDeck
Elemental-rune tower defense with permadeath. Roll LAVA / GLACIER / ELECTRIC / STEEL attributes on your towers, combo into Tier 2 at Lv 10, dual-roll at Lv 15. Sell to reshape the path. 28 achievements, Steam Leaderboards, Steam Cloud.
System Requirements
Exigences minimales
Exigences recommandées
About This Game
Flux Tower Defense
Stop every wave, or lose the run. Enemies erupt from the red portal. Your fortress — teal, glowing, alive — is the only thing between the map and extinction. One death wipes your save, so every tower placement counts.
Elemental attributes, layered deep
Every tower levels from 1 → 15 with branching milestones:
- Lv 5 rolls a random element: LAVA (burn DoT), GLACIER (slow), ELECTRIC (chain), or STEEL (crit).
- Lv 10 upgrades that element to Tier 2 — a unique ability. LAVA burns hits for 25% dmg/s over 3s. GLACIER has a 20% chance to freeze. ELECTRIC jumps to nearby enemies. STEEL lands 2× crits.
- Lv 15 rolls a second attribute, stacking two elements on one tower. The combos run deep.
Place. Sell. Reshape.
Towers block the path. Traps walk over. A* pathfinding recomputes the instant you sell, so mid-wave repositioning is a real tactic — kite elites into your choke, open a shortcut, swap a Lv 10 into a Lv 1 at the front line when the money calls.
Endless waves, boss rotation
Wave 1 is a tutorial of Slimes. Wave 2+ drops a boss variant of a random species at the end of every spawn queue — 5–10× HP, larger, meaner. 13+ enemy types each have dedicated mechanics you'll learn the hard way.
Compete on Steam Leaderboards
- Highest Wave — all-time global ranking
- Fastest Wave 20 — speedrun the first 20 waves
- Weekly High Score — a fresh board every week
28 Achievements — depth at every tier
Progression, Mastery, Attribute, and Fun categories. Challenge runs include Minimalist (5 towers to Wave 20), Eggshell (no walls to Wave 15), Sommelier (all four Tier 2 attributes in one run), Endless Maze (enemy path 60+ cells), and Close Call (10 waves cleared at 1 life).
Live tools: damage meter + enemy bestiary
- Damage Meter — click the Σ icon to see which tower is carrying your run.
- Enemy Bestiary — locked until first sighting, each entry explains the mechanic.
- Game-over summary — survived time, kills, top damage dealers, attributes rolled, and a Personal Best badge on a new high wave.
Steam integration
- Steam Cloud — saves, progress counters, and settings sync across all your devices.
- Steam Rich Presence localized in 14 languages.
- Steam Timeline — every wave clear and death lands as a clip-worthy moment.
Built-in accessibility
- Color Blind Assist — attribute glyphs + text labels on every tower so color alone is never load-bearing.
- Reduce Motion — calms portal rotation, fortress pulse, damage shake, and UI glow animations.
- Mouse-only play — pause button on the HUD, every action reachable without the keyboard.
- Independent volume controls for music and SFX, with a global mute.
Aesthetic — zero image assets
Every enemy, tower, effect, and UI element is rendered in pure Canvas 2D. Portal triangles rotate. Fortress shields peel off as life drops. Wall towers auto-tile into crenellated battlements. Lv 15 dual-attribute towers shimmer with two elemental colors. No PNG sprite sheets. No pre-rendered tiles. Just code painting pixels every frame.
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