EMPULSE

EMPULSE

1047 Games

1,0

EMPULSE is a fast-paced 6v6 movement shooter. Wall-run, grapple, Holojump, pilot mechs, and P.A.I.N.T. your way through Freehold's vertical streets. Outmove your opponent or get outgunned.

Date de sortie : 24 Juin, 2026 Puis-je faire tourner ce jeu ?

System Requirements

Exigences minimales

SE : Windows® 10 64 Bit
Processeur : Intel® Core™ i3-6100 / Core™ i5-2500K or AMD Ryzen™ 3 1200
Mémoire : 8 GB RAM
Graphiques : NVIDIA® GeForce® GTX 960 or AMD Radeon™ RX 470
Stockage : Not specified

Exigences recommandées

SE : Windows® 10 64 Bit or Windows® 11 64 Bit
Processeur : Intel® Core™ i5-6600K / Core™ i7-4770 or AMD Ryzen™ 5 1400
Mémoire : 12 GB RAM
Graphiques : NVIDIA® GeForce® GTX 1060 or AMD Radeon™ RX 580
Stockage : Not specified

About This Game

EMPULSE is a fast-paced 6v6 movement shooter where movement is the weapon. Outmove and outgun your opponents across the post-utopian streets of Freehold, chain wall-runs into grapple swings into mid-air kills, and fight for Crews to control mechs for the ultimate power spike.

MOVEMENT IS FREEDOM

Movement is the foundation on EMPULSE. Every district in Freehold is built for chaining movement together and finding your flowstate. Here’s a look at the toolkit:

  • Wall-running: Run forwards and backwards, chain almost any mechanic into a wall-run, and ride virtually every vertical surface on the map. 

  • Grapple hook: Build momentum, swing around cover, whip into a wall-run faster than you could on foot, or hook an enemy to reel them in for a one-hit melee. 

  • Holojumps and jetpacks: launch off boost pads to keep the movement chain alive.

  • P.A.I.N.T. Bombs: Reshape any surface with Jump, Speed, Explosive, Heal, and Sticky P.A.I.N.T. Bombs to gain the advantage in fights.

Grapple into a wall-run, swing into a Holojump, slide into Speed P.A.I.N.T. In EMPULSE, every move flows into the next

CLAIM THE MECH. CONTROL THE FIGHT.

Mechs are the most contested objective in a match. They act as a power spike that spawns mid-round and forces your team to fight for control. Two of them spawn at the center of the map at a time, and whoever claims one is piloting a machine built to take over a round. A claimed mech comes loaded with a full kit:

  • Chaingun that ramps up the longer you hold the trigger

  • Rockets that delete anyone caught in sight

  • Melee that hits enemies for heavy damage and knocks them back

  • Deployable bubble shield to lock down a position or act as cover

  • Charge jump that launches the mech high into the sky, then slams down with a shockwave, crushing anyone caught underneath on impact

  • Dash to reposition with surprising speed, especially for something so massive

BUILT WITH COMMUNITY - EARLY ACCESS, JUNE 24th 

We are shipping in Early Access because the best version of this game is the one we build with you. From day one we will be in the game alongside the community, reading feedback, and shipping updates on a steady cadence based on player insight. Building out in the open lets us move fast and prioritize what players are actually asking for, instead of locking plans to a roadmap set in stone months prior. The more you play, report, and pitch, the better EMPULSE becomes. Here is what that means:

  • A roadmap driven by you, not locked in months ago. Expect new modes, maps, weapons, mechs, and meta playstyles, with plenty more waiting for everyone to discover through playing.

  • Balance and systems tuned with you, not at you. We adjust weapons, mechs, and modes based on how the community actually plays, and we tell you why.

  • Decisions made in the open. We share what we are working on, what we are holding back, and what we are still figuring out, so you can shape it before it ships.

  • No store, no battle pass, no microtransactions at Early Access launch. Period. Cosmetics are earned in-game through Gigs, progression, and events, with non-paid exceptions like Twitch Drops and wishlist incentives.

We’ve taken the game this far. The rest we build together.

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