Distant Worlds 2: Factions - Ikkuro and Dhayut
CodeForce
The Galaxy Expands! For the first time since the release of Distant Worlds 2, two new playable factions are joining the game – the peaceful Ikkuro and the devious Dhayut!
System Requirements
Exigences minimales
Exigences recommandées
About This Game
The Galaxy Expands! For the first time since the release of Distant Worlds 2, two new playable factions are joining the game – the peaceful Ikkuro and the devious Dhayut!
The Ikkuro are focused on happiness, growth and harmony. Their self-repairing ships are a mix of technology and biology and they are able to use their understanding of the various galactic biomes as well as unique terraforming facilities to achieve unprecedented levels of habitability.
The Dhayut are master deceivers and paranoid schemers. Their fast ships bring mistrust and slavery wherever they are found as their ability to infiltrate other societies allows them to manipulate other empires in ways that others cannot hope to achieve.
Each of these new factions also comes with their own special storyline and unique story locations, adding to the possible exploration events and to your knowledge of galactic lore.
Ikkuro Unique Features
Harmonious Utopia Government focuses on happiness and increases immigration, recreation and medical capabiltiies
Bonuses to Damage Control, Plague Curing and Troop Recovery
Consensus Diplomacy means they are slower to agree to treaties, but value long-term relationships more
No access to Bombardment weapons
Biome Shaping facilities replace the default Terraforming Facilities
SF27 Organic Hull (best self-repair of all ships), Fusion Beams (increased rate of fire beam weapons), Splinter Pods (longer range assault pods)
Larger Colony Ships
Special exclusive Leader and Ambassador traits focused on happiness, diplomacy and growth
Special conditional events Respect for Life, Secrets of Life, Protection of Life and Disharmony reward non-aggression and colonization, but punish war, bombardment and extermination
Larger than usual Colony Ships and improved suitability across most planet types
Dhayut Unique Features
Surveillance Oligarchy Government focuses on sensors and adds a unique Internal Stabilization intelligence mission which reduces war weariness and corruption
Bonuses to Hyperdrive Research, War Weariness and Ground Attack Strength
Special Enslavement Control Facility improves the Slavery Population Policy
Special Terminal Operations Center Facility improves success changes on difficult Intelligence misisons
Access to two special Intelligence Missions: Influence Empire and Capture Base.
o Influence Empire allows them to shift the relationship of two other empires relative to each other
o Capture Base allows them to take control of another empire’s space station
VelocityDrive Hyperdrive (fastest hyperdrive in the galaxy)
Larger Monitoring Stations
Special exclusive Leader and Spy traits focused on counter-espionage, slavery and assassination
Special conditional events Disinformation and Network Effects mean succeeding at Deep Cover missions makes the target like the Dhayut more and succeeding at any of the more difficult Intelligence Missions gives them a bonus to other missions against that same faction for the next year
Their paranoia leads to periodic purges of disloyal members of Dhayut society
* This Faction DLC also includes a conditional mega-ship or planet destroyer for the Dhayut, in addition to their normal ships and stations. However, since feature support for mega-ships and planet destroyers is part of the Return of the Shakturi Feature Expansion, that expansion is required to be able to use these special ships. An Ikkuro mega-ship will be added in the future as a free addition.
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