10CountAvoidance

10CountAvoidance

ZariesuProject

1,0

A new 3D action game where “stopping” is the key to victory! Avoid the boss’s deadly “Snipe” by “not moving!” Time your stop to raise your “Evade Rank” and blast nearby enemies. The more you “stop”, the stronger you become. Please experience the action where stillness and motion intertwine.

Configuration requise

Exigences minimales

SE : Windows 10
Processeur : intel Core i3 2.10GHz
Mémoire : 8 GB RAM
Graphiques : Intel HD Graphics 4000 or better / DirectX 11 compatible GPU
Stockage : 200 MB available space

Exigences recommandées

SE : Windows 11
Processeur : Intel Core i7-12700H (2.30 GHz, 14 cores, 20 threads)
Mémoire : 16 GB RAM
Graphiques : NVIDIA GeForce RTX 3060 Laptop GPU
Stockage : 200 MB available space

À propos de ce jeu

※ This work is a game created for my portfolio. It is not for commercial purposes, and its completeness and content are part of my learning and self-expression.

【Sales Period】

November 25, 2025 (Tue) – March 31, 2027 (Wed) [492 days]
※ The sales period may be extended.

【Supported Language】

Japanese【Game Overview】

In existing action games, the act of "stopping" is often considered a negative element. However, by introducing a system where "if you stop in sync with an enemy’s attack, you can wipe out the enemies", this 3D action game allows players to fully enjoy the act of "stopping".

To put it simply, this game is like "Darumasan ga Koronda" the Japanese version of "Red Light, Green Light".

The player must advance toward the boss while defeating small enemies and avoiding the boss’s unavoidable attack "Snipe". Defeating the boss clears the stage and allows progression to the next one. If the player’s HP reaches zero, it’s game over.

The player is constantly being targeted by the boss. The "Snipe" attack cannot be avoided by moving or hiding behind obstacles, but it can be "automatically dodged by standing still without performing any actions". By not just stopping, but timing the stop precisely with the "Snipe", the player earns a "Dodge Rank". The Dodge Ranks are divided into four levels: "PERFECT", "GREAT", "GOOD", and "CHICKEN". If the player achieves "GOOD" or higher, a shockwave is released that blows away nearby enemies. Additionally, the boss’s countdown speed is divided into five stages, and the speed is determined based on the player’s "Dodge Rank".

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Avis Légal

Les informations sur le jeu, les images, les descriptions et la configuration système requise affichées sur cette page proviennent de plateformes tierces et n'appartiennent pas à Can I Run It. Nous ne sommes ni affiliés, ni approuvés, ni liés aux développeurs, éditeurs ou distributeurs du jeu.

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