WilderLands
Laura Person
WilderLands is a prototype for a planet-scale sandbox showing the custom isocahedral/tetrahedral terrain engine.
Requisitos del sistema
Requisitos mínimos
Requisitos recomendados
Acerca de este juego
WilderLands is a prototype for a planet-scale sandbox showing the custom icosahedral/tetrahedral terrain engine.
What’s currently available
Engine views of the planet mesh (untextured & shaderless visuals)
High-performance optimized rendering tests (C++ and Vulkan)
What we are building toward (planned features; subject to small changes)
Survival sandbox across a seamless, round world
Start anywhere on a round planet. Gather resources, craft tools, and survive against natural hazards with no loading screens, or crafting menus.Deep simulation: weather, water, heat, and geology
Dynamic climate and local weather affect survival: storms, rainfall, temperature , tides, and wind. Water flows and erodes the terrain. Heat and cold create more realistic environment and survival. Geology makes resource placement and long-term world changes.Living terrain: erosion and geological change
Terrain isn’t static. Erosion changes valleys and rivers, while tectonics create mountains and coastlines over very long timescales, weather changes the environment and conditions making each world feel unique and alive.Build & automate: bases, logistics, and power
Progress from small shelters to large settlements. set up roads, supply chains, generate and distribute power, and eventually build continent-scale infrastructure projects.AI societies: autonomous villagers and cultures
Populations of AI-controlled villagers live, work, trade, and expand. Their behavior will be guided by neural network systems, learning routines, and patterns, allowing unique societies to grow over time.
Development list in order (subject to change)
Visual upgrade (materials/lighting)
World generation
Basic survival loop
Weather & water systems
Physics system
Tectonic plates
More advanced building and crafting
Logistics/power
Settlements/AI
World events & polish
Development is done by a solo first-time coder.Therefore progress will take time.
Thanks for your patience and interest.
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