Two-Fifteen
HaddajiDev
A first-person PSX horror game. Your baby is gone, and the things wearing your in-laws' faces are still in the house. Get the lights back on, hide when you hear footsteps on the stairs, and never trust a voice that sounds like someone you love.
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TWO-FIFTEEN is a short first-person horror game with the look and feel of the PSX era.
You play as Daniel, trapped in his own house for one night. Two floors, a basement, a garage and a garden, all of it dark, and two things hunting you through it. They don't behave the same way. One stalks, one waits. You learn to tell them apart by sound, because by the time you see them it's usually too late.
You start with nothing. You hide in rooms and hold your breath while something walks past the door. You find a fuse box that won't work until you piece its wiring diagram together from two halves hidden across the house. You set the clocks while something keeps turning them back. Every task makes noise, and every noise can be heard.
Daniel comes home late. The quarry road was closed, and the car radio played nothing but static the whole way back. His wife, Sarah, is at the sink. Their baby, Lily, is asleep upstairs. Sarah's parents are coming over for dinner.
She mentions two small things. Lily kept staring at the window all afternoon. And the kitchen clock stopped at 2:15 again.
Upstairs, Lily's window is wide open. The doorbell rings. Sarah's parents are at the door, right on time.
The road they came in on was closed.
Listen. Footsteps on the floor above. A voice you know, calling from the wrong room.
Hide. Get into a room and shut the door. Don't let it see you.
Search. Restore the power, find what's missing, set every clock in the house while it keeps turning them back.
Don't trust what you hear.
Wishlist TWO-FIFTEEN to follow the full night.
Fully voiced, with subtitles in 13 languages
Full controller support, rebindable keys
Best played in the dark, with headphones
Follow development on X: @HadddajiDev
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