The Hat Man

The Hat Man

Black Lantern Entertainment

1,0

A first-person psychological horror game inspired by The Hat Man urban legend, focusing on sleep paralysis, fear, and the terror of being unable to move.

Requisitos del sistema

Requisitos mínimos

SO: Windows 10 (64-bit)
Procesador: Intel Core i5-7400 or AMD Ryzen 3 1200
Memoria: 8 GB RAM
Gráficos: NVIDIA GTX 1060 (6 GB) or AMD RX 580 or equivalent
Almacenamiento: 5 GB available space

Requisitos recomendados

SO: Windows 10 / Windows 11 (64-bit)
Procesador: Intel Core i5-10400 or AMD Ryzen 5 3600
Memoria: 16 GB RAM
Gráficos: NVIDIA RTX 2060 or AMD RX 6600 or equivalent
Almacenamiento: 7 GB available space

Acerca de este juego

Survive escalating sleep paralysis encounters using breathing, blinking, and eye contact.
Every mistake brings The Hat Man closer.

The Hat Man

What begins as an ordinary night quickly becomes a waking nightmare as an uninvited presence enters your home.

Trapped in sleep paralysis, you must control your breathing, blinking, and eye contact while The Hat Man slowly advances with every mistake.

Can you survive The Hat Man?

Estimated Playtime: ~1 hour
- Multiple Endings 
- Nightmare Mode (designed to be challenging, but fully beatable)

Gameplay Details 1/2

Explore your home and nearby town as strange disturbances and shadows begin to reveal The Hat Man’s presence.

Gameplay Details 2/2

Trapped in sleep paralysis, you must control your breathing, blinking, and eye contact as The Hat Man steadily advances with every mistake.

A Paralyzed Nightmare Until Your Last Breath..

Experience suffocating sleep paralysis encounters as The Hat Man approaches, with every breath bringing him closer.

An Unwelcomed Presence..

Strange shadows, reflections, and recurring nightmares reveal an uninvited presence in your home.
The nightmare doesn't end when you wake up.

Developer Notes on Generative AI

  • Black Lantern Entertainment proudly confirms the following regarding the use of generative AI in The Hat Man:

  • We hired an illustration studio to hand-draw our in-game artwork.

  • We hired an animator to create our capsule art and cinematic trailer in Blender.

  • No generative AI was used to create the game’s artwork, illustrations, animations, sound effects, textures, environments, 3D assets, UI,  character models, or any other visual or audio content!

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Aviso legal

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