Texture Map Studio
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Texture Map Studio is a fast PBR texture tool that generates Normal, Height, AO, Roughness, Metallic, Specular, and Mask Maps from Albedo. Edit maps independently and preview the result on your own 3D models.
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Texture Map Studio is a simple and fast tool for creating and editing PBR texture maps.
Load an Albedo texture and the application can automatically generate a complete set of material maps for use in game engines, 3D software, and other material workflows.
Supported maps include:
Normal, Height, Ambient Occlusion, Roughness, Metallic, Specular, and Mask Map.
Each map can be edited independently without affecting the others. Adjust strength, contrast, detail, blur, and other parameters, then instantly preview the result.
For material inspection, Texture Map Studio includes both a 2D preview and an interactive 3D preview. Use the built-in cube or load your own 3D model in FBX, OBJ, GLB, or glTF format to see how the material looks directly on your asset.
The 3D preview supports model rotation, zoom, lighting, and quick switching between the original Albedo and the full PBR material.
Texture Map Studio also supports both Metallic and Specular workflows, and finished maps can be exported individually or as a complete set.
Export options are available for Unity URP, Unreal Engine, and Generic PBR workflows.
Main features:
Automatic PBR map generation from Albedo
Independent editing for each map
Mask Map generation
Material preview on custom 3D models
FBX, OBJ, GLB, and glTF support
Metallic and Specular workflows
OpenGL / DirectX Normal Map support
Drag-and-drop export for individual maps
Full map set export
High-resolution texture support
Customizable interface
Multiple interface languages
Texture Map Studio is designed for artists, game developers, and 3D creators who need a fast and straightforward way to prepare PBR materials without a complicated workflow.
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